Ultra-Campaign Playthrough Series, Part 3: Escape from Dol Guldur

We have arrived at the most difficult quest from the Core Set: Escape from Dol Guldur. I have to admit, I was quite nervous about this quest when I created my ultra-campaign. Dol Guldur is notoriously difficult for solo players, and the deckbuilding restrictions that my campaign rules introduce do not make matters easier. My only hope was that FFG's revised campaign rules for the … Continue reading Ultra-Campaign Playthrough Series, Part 3: Escape from Dol Guldur

Ultra-Campaign Playthrough Series, Part 2: Journey Along the Anduin

Welcome back to my ultra-campaign playthrough series! This week, I tackled the second quest of my ultra-campaign: Journey Along the Anduin. This quest marks a steep increase in difficulty compared to Passage Through Mirkwood, which is evident in my playthrough below. If you would like a reminder of the rules for the ultra-campaign, check out … Continue reading Ultra-Campaign Playthrough Series, Part 2: Journey Along the Anduin

Ultra-Campaign Playthrough Series, Part 1: Passage through Mirkwood

This article is the first in the line of a new series brought to you by a new writer on Vision of the Palantir: Carter. He will be taking on quite the challenge every week which will hopefully help others with their deckbuilding approach to certain scenarios. Best of luck to him and to all … Continue reading Ultra-Campaign Playthrough Series, Part 1: Passage through Mirkwood