Ultra-Campaign Playthrough Series, Part 5: The Caves of Nibin-Dum

I have made it to the fifth quest of my ultra-campaign: The Caves of Nibin-Dum. What makes this quest notable is that it is the final quest of the Mirkwood Paths campaign -- the first mini-campaign of my ultra-campaign. This means that after defeating this scenario, I reach a checkpoint, regaining any heroes and player … Continue reading Ultra-Campaign Playthrough Series, Part 5: The Caves of Nibin-Dum

Ultra-Campaign Playthrough Series, Part 4: The Oath

After escaping Dol Guldur last week and saying goodbye to the Core Set, I am continuing my ultra-campaign this week with The Oath, the fourth quest of my campaign and the fourth quest of the Mirkwood Paths mini-campaign. When first planning my ultra-campaign, I was most nervous about Journey Along the Anduin and Escape from … Continue reading Ultra-Campaign Playthrough Series, Part 4: The Oath

Ultra-Campaign Playthrough Series, Part 3: Escape from Dol Guldur

We have arrived at the most difficult quest from the Core Set: Escape from Dol Guldur. I have to admit, I was quite nervous about this quest when I created my ultra-campaign. Dol Guldur is notoriously difficult for solo players, and the deckbuilding restrictions that my campaign rules introduce do not make matters easier. My only hope was that FFG's revised campaign rules for the … Continue reading Ultra-Campaign Playthrough Series, Part 3: Escape from Dol Guldur