Encounter Set Review: Dol Guldur Orcs

If YOU, Players, were appeased by the previous Encounter set, Passage Through Mirkwood, the next one will put you backon solid ground. Dol Guldur Orcs is coming up with, as the name indicates, many Orcs, ready to crush many skulls. Forget about East Bight Patrol - these Orcs can fight. The Encounter set won't spare even from the view of locations … Continue reading Encounter Set Review: Dol Guldur Orcs

Encounter Set Review: Passage Through Mirkwood

Flies and spiders… that's the name of the very stage of Passage Through Mirkwood scenario… and it quite fits one of the first Encounter set, which We would call as "practice". Of course, the Player doesn't play with each encounter set separately - each scenario consists of more encounter sets. But Passage Through Mirkwood set doesn't exert any pressure … Continue reading Encounter Set Review: Passage Through Mirkwood

Player card review: The Watcher in the Water

Elrond is disturbed by the report of Arwen’s journey to Rivendell. He has requsted that the heroes discover the source of the increased Orc activity along the Misty Mountains. This mission has led the party South to Moria, but the Doors of Durin are blocked by a deep, dark lake. As the heroes make their … Continue reading Player card review: The Watcher in the Water

Player card review: Road to Rivendell

The heroes continue their journey northward to Rivendell, escorting Arwen to visit her father Elrond. But the road is long, and Orcs ambush the party along the way. With enemies hounding the heroes’ steps, the weather drives the party ever closer to the looming mountains, and the dangers they hold. Even after the journey in … Continue reading Player card review: Road to Rivendell

Player card review: Khazad-Dum

We leave behind the deep and dangerous forests of Mirkwood and handed over the unpredictable Gollum to King Thranduil. Now the whole new adventures await us, far away from Mirkwood forests. The White Council sends us to the Mines of Moria, to find Balin, who establishes there a colony of Dwarves. However, since that time nobody … Continue reading Player card review: Khazad-Dum

Shadows of Mirkwood cycle conclusion

We have finally reached the last adventure pack and now we can review Shadows of Mirkwood cycle as a whole. The Core set introduces all spheres, their strengths and weaknesses, champions and weaklings. Many of player cards serve well even nowadays, while others you forget during the first read. I say that without Core set you would … Continue reading Shadows of Mirkwood cycle conclusion

Player card review: Return to Mirkwood

After cornering and capturing Gollum in The Dead Marshes, the heroes must now escort the creature north, through Mirkwood forest, so that he can be held and interrogated at King Thranduil’s palace. The journey will not be easy, however: Mirkwood is always a dangerous place, the Dark Lord’s forces are eager to take Gollum for … Continue reading Player card review: Return to Mirkwood