Nightmare Calamari 🐙Durinsfather, when I told him I would cover this article Being one of the most Pirates of the Caribbean-like quests in the Pirates of the Caribbean cycle, The Thing in the Depths has always been intriguing to me. First, a quick and messy battle against the corsairs you pursued, then a more drawn-out … Continue reading Nightmare The Thing in the Depths
Author: veggiegollum
The Siege of Annúminas
Lore is a fickle thing. When in Middle-Earth's history is this siege supposed to happen? That is a question one might ask when looking at this scenario: After all, Annúminas is never a place of action in Tolkien's main stories. After some research, I think I have been able to develop a decent thesis on … Continue reading The Siege of Annúminas
Nightmare Shadow and Flame
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'The Fellowship of the Ring The definitive "Boss fight" quest (maybe rivaled by Smaug) was an awesome way to end the Dwarrodelf cycle and explore the power of this ancient entity in … Continue reading Nightmare Shadow and Flame
Nightmare The Redhorn Gate
A strong cold reigns on Caradhras. While winter has never been kind in these regions and especially on the Redhorn Gate, Caradhras seems to be especially hostile this year. The weather is unforgiving already, but scouts have reported orcs and goblins roaming the pass, some claiming to have seen creatures even bigger than the monstrous … Continue reading Nightmare The Redhorn Gate
Nightmare The Treachery of Rhudaur
After a "short" break (I planned to have this article ready on Halloween 2020), we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur
Danger in Dorwinion
The game's creators seem to have a fondness for alliterations in quest's names, also seen in Peril in Pelargir. This one more resembles The Steward‘s Fear in its mechanics, though, essentially being its successor. Story-wise, you have now arrived in Dorwinion, a great city at the shores of the Sea of Rhûn, where you met … Continue reading Danger in Dorwinion
Nightmare The Dread Realm
This is the conclusion of the Angmar Awakened cycle and a strangely controversial quest. It has been one of my favorites ever since I first played it, as it was thematic, interesting in its mechanics, and already pretty challenging. The Nightmare version, as always, makes it even more thematic and bumps up this quest's difficulty … Continue reading Nightmare The Dread Realm
Nightmare Across the Ettenmoors
Across the Ettenmoors used to be a quite enjoyable quest when it was released. It used fairly interesting mechanics and had a pretty distinctive feel to it, but it was quite a bit too easy. The nightmare deck changes that, and by how much I'll explain in this article. Nightmare Across the Ettenmoors Found in: … Continue reading Nightmare Across the Ettenmoors
Mount Gundabad
This is it. You traveled through the wilds of Rhovanion, hunted down a cold-drake in the Withered Heath, protected a town from a dragon, fought against ancient spirits in Framsburg and claimed the sword Wormsbane to finally defeat Dagnir, one of the most dangerous dragons since Smaug was killed. But the sword you found was … Continue reading Mount Gundabad