The cycle moves the heroes to Dunland and the ancient Noldor Kingdom of Eregion. You will need the Core Set and the Voice of Isengard Deluxe Box. The encounter sets included in the scenarios are Broken Lands, Misty Mountain Orcs, Dunland Raiders, Dunland Warriors, Ancient Forest, and Weary Travellers.

The cycle kicks off with you rescuing Grima from a Dunland raid. When you return him to Saruman, the wizard tasks you with capturing an Orc Chieftain in the Mountains. When you return the orc to Saruman, he instructs you to find a Dwarf in Tharbad who has information of a ring mould that can be found in the ruins of Ost-in-Edhil. On your way to Tharbad, you are captured by Dunlandings, who force you to pass three trials in order to be set free. When you get to Tharbad, you find that agents of Sauron have also gotten word of the Dwarf’s findings. You escape Tharbad with half of the map and the Dwarf. You flee into the Swanfleet to make it to Ost-in-Edhil before the Orcs do. However, you end up lost in the swamp, which causes you to lose time. You eventually find the mould and make your way back to Isengard. Before you can get there, you have to fight in a civil war between 2 Dunlanding clans for a unified Dunland.

Status: FINISHED (NORMAL), I will be taking comments on these articles and also NM versions of these quests if you want to do the write up on that!

Deckbuilding for Ringmaker cycle

Global Information

Keywords introduced

  • Time X
  • Search X
  • Hinder
  • Scour

Player Card Synergy

  • Silvan
  • Doomed/Isengard
  • Rohan
  • Secrecy