Player Card Analysis

When players first open their Core Set or their new expansions for this game, they don’t always know how good the cards are at first glance and what possible combos it opens up. In this series, Silblade goes through all the player cards in the game in a progression style. For each card, there will be an extended review and a final score depending on how useful this card is combined with the card pool up to that point.

Before reading, I just point out the Final rating at the end of each review, represented by “star-system”. Every card gets own evaluation from me and I shortly explain each star-value:

Very weak and almost unusable card. It is better to avoid this card completely.
Under-average card with arguable or very specific effect / ability. You can use it occasionally, better as a part of sideboard.
Average card, which doesn’t hurt or strengthen your deck considerably. Include this card, if you have a free place or you lack a stronger alternative.
Solid card with good effect / ability. The strength overcomes the potential weakness of this card, so you should consider free place in your deck for this card.
Excellent and very useful card. You shouldn’t miss this card in your deck, because the impact on the game is great.
Something like “super-card.” The impact on the game is so indisputable that it should be “auto-included” card. Heroes aren’t evaluated by this rating, because there aren’t heroes, which would be “auto-included” in your decks (no, not even Éowyn :)).

Note that each section (Heroes, Allies, Events, Attachments and Summary review for the whole sphere) also has its own Final rating. It mustn’t reflect the real average value from all cards of a given section.

Shadows of Mirkwood cycle

Other cycles and expansions will be added in the future.