At the end of the first cycle, solo players were challenged like they had previously been during Escape from Dol Guldur. The final AP of the cycle gave them a quest that was very difficult to beat in true solo, but got easier with more players, as they got to share Gollum between players, reducing … Continue reading Nightmare Return to Mirkwood
Fellowship
During the Vengeance of Mordor cycle, the developers introduced a new card type that not only influences the way you play your deck, but also influences the deckbuilding process itself. These new Contract cards limit the players in some areas, like restricting certain cards from your deck, but grant you benefits in other places. The … Continue reading Fellowship
Encounter Set Review: Dol Guldur Orcs
If YOU, Players, were appeased by the previous Encounter set, Passage Through Mirkwood, the next one will put you backon solid ground. Dol Guldur Orcs is coming up with, as the name indicates, many Orcs, ready to crush many skulls. Forget about East Bight Patrol - these Orcs can fight. The Encounter set won't spare even from the view of locations … Continue reading Encounter Set Review: Dol Guldur Orcs
Month in Review: February 2020
With the shortest month of the year almost behind us, it is time to reflect on the past month and see what it brought the community in terms of expansions and articles from this blog. We got our third expansion of the Vengeance of Mordor cycle, and the Doomed archetype got revitalised with the release … Continue reading Month in Review: February 2020
Monthly Poll: February 2020
To take a break of the 'favoutire scenario of cycle X' trend, I made a poll for the short month of February where players could vote for their top 3 weapon attachments. And with the month coming to an end, it is time to share with you the results on what weapons should remain according … Continue reading Monthly Poll: February 2020
Messenger of the King
This article was in large part written by community member Banania, who is active in forums and groups, but also does amazing work for the LOTR LCG Quest Companion here: http://lotr-lcg-quest-companion.gamersdungeon.net/. If you haven't seen this resource before, be sure to check it out and leave a difficulty rating on quests you have played. Especially … Continue reading Messenger of the King
The King's Quest
It is a custom for the third quest of each Deluxe box to be the most difficult of the three. Look at Escape from Dol Guldur, Raid on the Grey Havens, and Deadmen's Dike as examples. The Wilds of Rhovanion Deluxe's third quest has you explore the mines of the Iron Hills, where rumour has … Continue reading The King's Quest
First Impressions: The Challenge of the Wainriders
Content is just coming out of FFG at a rate that we haven't seen in a long time. With January giving me 2 APs, we are already on to the third in the cycle. We received a lot of spoilers for this pack though, so not many player cards were new. Still, they will try … Continue reading First Impressions: The Challenge of the Wainriders
Encounter Set Review: Passage Through Mirkwood
Flies and spiders… that's the name of the very stage of Passage Through Mirkwood scenario… and it quite fits one of the first Encounter set, which We would call as "practice". Of course, the Player doesn't play with each encounter set separately - each scenario consists of more encounter sets. But Passage Through Mirkwood set doesn't exert any pressure … Continue reading Encounter Set Review: Passage Through Mirkwood
Lost in Mirkwood
With the new Wilds of Rhovanion Deluxe box taking a lot of inspiration from the original Core Set scenarios, a reworked version of Passage through Mirkwood was inevitable. The quest is the first one that any new player plays when they dive into this game, and it has a reputation of being the easiest quest … Continue reading Lost in Mirkwood









