QotW: Mount Gundabad Results

The end of the campaign is in sight, but a big mountain full of treasure and a dragon stand in your way. Mount Gundabad is quite an enjoyable quest to me, being a better take on Flight from Moria’s mechanics. But the random quest stages and Caves deck can lead to games feeling very different between playthroughs. Let’s see how the community did during this week’s quest!

Mount Gundabad Stats

  • Groups registered: 10
  • Total attempts: 18
  • Most attempts: 4
  • Average attempts per entry: 1.8
  • Total number of wins: 11
  • Win-rate: 61%
  • Average opinion on the quest: 3.8

Campaign Mode

Achievements

We had a bunch of fun achievements for this quest, though not many players went for them. Still, fun to see some people marking it off their list.

The Cube of Doom

Forced: At the end of the staging step, add one D6 to the total threat in the staging area.

Team Effort

Each character cannot defend more than once per round.

This One’s For Lake-Town! [Ered Mithrin Campaign Guide Achievement]

Win Mount Gundabad by dealing the final points of damage to Dagnir with a single ranged character’s attack.

Encounter card Opinions

There were a bunch of good encounter cards to come across in this quest, and the objective you are given also helps a lot once it has been reforged. The players marked the Throat of the Mountain as their favourite encounter card, as you get to search the entire quest deck for the quest card you really want to go to. It helps to find the necessary stages a lot faster. Hope everyone remembered to put this location into the Caves deck, as that is a bit unclear for this quest.

A bunch of cards were mentioned as the worst encounter card in the quest. Mostly those related to Dagnir, such as the Dragon attachments. The worst card to pull must have been Wilderland’s Bane, as Dagnir makes an immediate attack against each engaged player. If this happens early enough that no players are engaged, the Dragon gets -30 engagement cost until the end of the round to force a confrontation. To make matters worse, the shadow effect could chain a couple of Dragon attacks together, which can end your run before you know it.

Cool moments that happened during the games

The Lower Deeps is thematically perfect. I used the forced effect to find The First Forge, so that I could reforge Wormsbane. This quest definitely captures a theme.

I managed just fine with my Dale deck on this quest. The biggest problem is that my deck has become way too bloated with attachments from all the treasures picked up in the campaign. I need to take out some attachments and add more allies in my deck to off-set that before the final quest.

In the end, Eomer Quick Striked Dagnir, attacking for 22 attack with ranged just himself. He even used Firefoot to take out a full health troll with the trample damage after defeating Dagnir.

Noldor can throw bodies at the problem and keep the threat low enough to engage at will rather than be swarmed with enemies.

With Dagnir’s 7 attack, I really needed Lords of the Eldar, Narya, and Guardians of Rivendell + healing to weather her attacks without chumping. This was my first time really getting benefits from Lords of the Eldar and not just ally swarming with Noldor, even though I always run it. It really pushed up the power of my deck in the last portion of the game.

I was balanced on the edge of victory and defeat for most of the quest. With no room for error (deck 1 at 49 threat and deck 2 at 48), I had Faramir all queued up to deliver the killing blow to Dagnir, but another enemy shadow forced me to discard an attachment, which I was convinced was the end of Wormsbane…until I remembered that I controlled two copies of Forest Snare across the table and could discard one of them. I had to stomach an additional enemy attack and lost a MotK hero (RIP, Haleth), but the son of the steward picked Wormsbane back up and dealt the final damage to finish off the dragon and win the scenario!

The penultimate round revealed Dagnir’s Slave during a photoshoot. With 2x Unexpected Courage on Grimbeorn the Old I managed to defend Dagnir’s first attack, then the attack from Dagnir’s Slave (spending a resource to eliminate him), then defending for a third time and striking back during the attack with the equipped and reforged Wormsbane for the final 5 damage needed to send Dagnir to their doom!

Decklists used

Grimbeorn, Arwen, Gildor Three Hunters

Treebeard, Merry, Pippin & Galadriel, Celeborn, Thranduil

Dale Don’t Fail https://ringsdb.com/deck/view/528487

🐎🐎🐎🐎🐎🐎 https://ringsdb.com/fellowship/view/20177

Swords of the Noldor Reforged by BGamerJoe

https://ringsdb.com/fellowship/view/20509/hirgonbringsthebearcalvary

A quick start was extremely beneficial, so I used a Noldor deck https://ringsdb.com/deck/view/518036

Date Night Dragon Hunt – https://ringsdb.com/fellowship/view/20058

(Radagast/Haldan/Grimbeorn) [https://ringsdb.com/deck/view/534370] (Dain/Bard/Brand) [https://ringsdb.com/deck/view/531193]


We conclude the Ered Mithrin cycle and campaign with the Fate of Wilderland next week. This brawl with Urdug and his army will be a tough fight and the culmination of your decisions during the campaign. Once you have completed your playthroughs of the quest, please fill in this form: https://forms.gle/Cf4BbgYmRoRkxjB79

As for achievements for this quest, you can check out the following ones:

A Mighty Defense

The Heroes’ Defense should read “X is eight times the number of players” instead of five times the number of players.

Might As Well Quest Too

Complete the scenario with 5 or more player side quests in the victory display.

Three Armies [Ered Mithrin Campaign Guide Achievement]

Win The Fate of Wilderland with each player have no heroes that share a trait.

Leave a comment