The Mines of Moria are a dark labyrinth of narrow tunnels and wide passages, natural caves and impressive caverns of Dwarven workmanship. The heroes must make their way eastward, discovering what they can about the Orcs, and perhaps even meeting up with Balin for more information. But it is easy to get lost in the … Continue reading Player card review: The Long Dark
Category: Geen categorie
Encounter Set Review: Dol Guldur Orcs
If YOU, Players, were appeased by the previous Encounter set, Passage Through Mirkwood, the next one will put you backon solid ground. Dol Guldur Orcs is coming up with, as the name indicates, many Orcs, ready to crush many skulls. Forget about East Bight Patrol - these Orcs can fight. The Encounter set won't spare even from the view of locations … Continue reading Encounter Set Review: Dol Guldur Orcs
Monthly Poll: January 2020
With the hero's tournament almost a month behind us, it is time to wrap up the next monthly poll that I had running on the site during the month of January. This poll required you all to make the difficult choice of what two Shadows of Mirkwood cycle scenarios you liked best. For most of … Continue reading Monthly Poll: January 2020
The Dungeons of Cirith Gurat
It is a common theme in this game to break into places we are not supposed to, and yet each time, the scenario feels different. Whether it is Dol Guldur, Carn Dum, or this fictional Orc Stronghold in the Ephel Duath, the mechanics make the settings fresh to attempt each scenario individually. Today's article looks … Continue reading The Dungeons of Cirith Gurat
Mono-Leadership
Continuing our quest to cover all of the mono-sphere decks, we arrive at Leadership. This sphere is known for a lot of things, and mono-Leadership decks have proven to be reliable from very early in the game's life, unlike spheres like Tactics. Leadership has a lot of major characters in its hero-lineup, allowing many archetypes … Continue reading Mono-Leadership
Mono-Spirit
As a part of the archetype analysis, I have decided to cover the different mono-sphere decks that you can build in this game. Building a mono-sphere has several advantages, such as being immune to The Master's Malice and being able to pay for more expensive cards quicker. However, it is a fine balance, because you … Continue reading Mono-Spirit
Deckbuilding: The Nรฎn-in-Eilph
The Nรฎn-in-Eilph is a quest that does one thing very well: giving you the feeling to be in an endless swamp. While being thematic is normally a good thing, here it's different. Finding a way out of this swamp is not an enjoyable experience, and therefore the quest has a bad reputation in the community. … Continue reading Deckbuilding: The Nรฎn-in-Eilph
Player card review: The Dead Marshes
After regaining his trail in the hills of Emyn Muil, the heroes have tracked Gollum to The Dead Marshes, into which he has fled in a last ditch effort to avoid pursuit. Feeling that the hunt is coming to a close, the heroes enter the treacherous marshlands, ready to capture the creature alive. Tired by … Continue reading Player card review: The Dead Marshes
Deckbuilding: The Dunland Trap
The Dunland Trap is one of this quests that plays very different when you play it for the first time or if you know what will happen (it was also very funny to play a 3 player game with my brothers where I was the only one who knew the quest ๐ ). So if … Continue reading Deckbuilding: The Dunland Trap
Storage Solutions: Kristian Priisholm
Another storage article for you today, one that was recently shared in facebook group, but I was asked to put it up on the hub so that more people can enjoy the article without having to dig through the group's posts. This solution is a lot cheaper than some of the earlier ones posted, but … Continue reading Storage Solutions: Kristian Priisholm








