It's time to discuss the final stat that we can find on our characters in this mini-revival of the Staples series: Defence. This is an important stat for characters to have, as it will decide how much an enemy can attack before the defender starts to take damage. At the table, there will always be … Continue reading Staples: Defence Boost
Category: Staples
Staples: Attack Boost
When it comes down to the combat phase, talking things out rarely works (except that one time in Druadan Forest). So usually, you will need to fight your way through your enemies in order to get rid of them. For this, our heroes and allies make use of their attack stat, which doubles as the main … Continue reading Staples: Attack Boost
Staples: Hitpoint Boost
While it is ok for some characters to have 0 willpower, no attack, and zero defence, there is one stat that all characters in your deck share. They all have at least one hitpoint. Some have more than others, but each character needs to have at least a single hitpoint in order to be played … Continue reading Staples: Hitpoint Boost
Staples: Willpower Boost
It has been a long time since I have dusted off this series, and a lot has happened since then. Most importantly, the Hunt for the Dreadnaught marked the final new player card, meaning that we now have a set selection of cards to pick out our staples from. This series won't include any Boons that … Continue reading Staples: Willpower Boost
Staples: Recursion
Having played a lot of Under the Ash Mountains recently has pushed me to appreciate the cards in this game that allow you to recur some cards from your discard pile. This allows you to last longer against quests like Under the Ash Mountains and Deadmen's Dike, where you will automatically lose if your deck … Continue reading Staples: Recursion
Staples: Mustering
It has been a while since I have done one of these staple articles, but with Ered Mithrin coming to an end, and with me not wanting to do another Nightmare article just yet, I thought it was time to revive this segment of the blog. For today, I chose the Mustering topic, which deals … Continue reading Staples: Mustering
Staples: Location control
Location control is a mechanic in the game that is very close to my heart. I will gladly ditch the Tactics sphere in order to play more cards that interact with locations. But between all of the various cards that swap active locations, discard locations, and place progress, some are stronger than others. In this … Continue reading Staples: Location control
Staples: Direct Damage
Usually, players tend to destroy enemies by having more attack strength than the enemy has combined defence and hitpoints. However, there is also another way to do damage, one that bypasses the defence value of the enemy. This Direct Damage strategy is a popular archetype for quests where enemies have only a few points of … Continue reading Staples: Direct Damage
Staples: Shadow card manipulation
The game has a couple of aspects that make every game you play unique. One of these is the random order of cards in the encounter deck, making for different staging steps each time. Another one is that of shadow cards. These are dealt to enemies and can either do nothing or end up causing … Continue reading Staples: Shadow card manipulation
Staples: Healing
In this game, your characters are expected to get a couple of wounds on them as the scenario progresses. In order to prevent your characters from dying to these wounds, you can heal them. From the early days of the Core Set, there have been many cards that allow players to discard damage tokens on … Continue reading Staples: Healing









