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Vision Of The Palantir

In depth analysis of quests and strategy guides for LOTR LCG

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Category: Staples

Staples: Recursion

Having played a lot of Under the Ash Mountains recently has pushed me to appreciate the cards in this game that allow you to recur some cards from your discard pile. This allows you to last longer against quests like Under the Ash Mountains and Deadmen's Dike, where you will automatically lose if your deck … Continue reading Staples: Recursion →

durinsfather Staples Leave a comment 27 May 2020

Staples: Mustering

It has been a while since I have done one of these staple articles, but with Ered Mithrin coming to an end, and with me not wanting to do another Nightmare article just yet, I thought it was time to revive this segment of the blog. For today, I chose the Mustering topic, which deals … Continue reading Staples: Mustering →

durinsfather Staples 7 Comments 12 May 2020

Staples: Location control

Location control is a mechanic in the game that is very close to my heart. I will gladly ditch the Tactics sphere in order to play more cards that interact with locations. But between all of the various cards that swap active locations, discard locations, and place progress, some are stronger than others. In this … Continue reading Staples: Location control →

durinsfather Staples 1 Comment 14 September 2019

Staples: Direct Damage

Usually, players tend to destroy enemies by having more attack strength than the enemy has combined defence and hitpoints. However, there is also another way to do damage, one that bypasses the defence value of the enemy. This Direct Damage strategy is a popular archetype for quests where enemies have only a few points of … Continue reading Staples: Direct Damage →

durinsfather Staples Leave a comment 5 May 2019

Staples: Shadow card manipulation

The game has a couple of aspects that make every game you play unique. One of these is the random order of cards in the encounter deck, making for different staging steps each time. Another one is that of shadow cards. These are dealt to enemies and can either do nothing or end up causing … Continue reading Staples: Shadow card manipulation →

durinsfather Staples 1 Comment 28 December 201828 December 2018

Staples: Healing

In this game, your characters are expected to get a couple of wounds on them as the scenario progresses. In order to prevent your characters from dying to these wounds, you can heal them. From the early days of the Core Set, there have been many cards that allow players to discard damage tokens on … Continue reading Staples: Healing →

durinsfather Staples 2 Comments 12 October 201818 October 2018

Staples: Scrying (Player deck)

While scrying the encounter deck can be very useful information for players, scrying your own deck is also helpful. Knowing what cards will be drawn in the next resource phase can allow you to stack the deck in your favour. Searching your entire deck for the crucial 1 off card is also very important to … Continue reading Staples: Scrying (Player deck) →

durinsfather Staples Leave a comment 5 September 2018

Staples: Readying

Most characters have to exhaust in order to quest, defend, attack or trigger abilities. On top of this, some encounter cards and some quests also have you exhaust a number of characters to fulfil certain conditions. This leaves the character unusable until the next refresh phase (if you are lucky). In order to get around … Continue reading Staples: Readying →

durinsfather Staples 3 Comments 20 July 2018

Staples: Condition Removal

During their adventures in the lands of Middle Earth the heroes of The Lord of the Rings Living Card Game can get caught in a web, get sacked, have to endure freezing cold, attract local trouble, have to deal with old hatreds, be in need of rest, get possessed, catch terrible fevers or fall into … Continue reading Staples: Condition Removal →

brinxian Staples 4 Comments 2 June 2018

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Disclaimer

This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games. The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 – 2018 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

I do not own any of the art featured on this site. Please support the original artists who are making such excellent artwork for this game.

Card Images are courtesy of the Hall of Beorn http://hallofbeorn.com/LotR

Community difficulties are courtesy of the LOTR Quest companion: http://lotr-lcg-quest-companion.gamersdungeon.net/

Authors of the Palantir

  • Beorn
    • Nightmare Conflict at the Carrock
  • brinxian
    • Helm’s Deep
    • The Uruk-Hai
  • Card Talk: An LOTR LCG Podcast
    • Flies and Spiders
  • dragoncymru
    • Road to Rivendell: There and Back Again
    • The Redhorn Gate: There and Back Again
  • durinsfather
    • The Woodland Realm
    • Month in Review: February 2023
  • beleg489
    • Beleg’s Storage
    • Keywords
  • josephforster86
    • Flight from Moria
    • Conflict at the Carrock
  • Matt Duckworth
    • The City of Corsairs
    • The Wastes of Eriador
  • mortendall88
    • Journey to the Cross-roads
    • The Passage of the Marshes
  • Noah Baker
    • Is Nightmare Mode worth the Nightmares?
    • A Beginners Guide to The Haradrim Cycle
  • Onidsen
    • Raid on the Grey Havens
  • Palantir Record Keeper
    • Nightmare Assault on Osgiliath
    • The Massing at Osgiliath
  • rokafuchs
    • Deckbuilding: Across the Ettenmoors
    • Deckbuilding: Escape from Mount Gram
  • silblade222
    • Encounter Set Review: A Journey to Rhosgobel
    • Encounter Set Review: Conflict at the Carrock
  • RedSpiderr
    • Ten Decks for New Players
    • Four Player Quests
  • thepurplwizard
    • Fire in the Night epic multiplayer adaptation
    • Helm’s Deep epic multiplayer adaptation
  • veggiegollum
    • Nightmare The Thing in the Depths
    • The Siege of AnnĂşminas

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