With the Antlered Crown, this series comes to the final quest of the Ringmaker cycle. We meet once again with the Dunlendings after 3 quests without them for a final battle to conclude the narrative about the Dunlending civil war. I think two things are necessary from my deck to defeat this quest: High willpower … Continue reading Deckbuilding: The Antlered Crown
Category: Ringmaker
Deckbuilding: Celebrimbor’s Secret
It has been a while since I published my last article on this series, but now I finally found the time to return. Celebrimbor's Secret is my favourite deck testing scenario and I play most new decks I build first against this one. Because the quest isn't very well known for this, I will first … Continue reading Deckbuilding: Celebrimbor’s Secret
Deckbuilding: Trouble in Tharbad
With the last two quests being pretty tough, we move on to one of the easier quests of this cycle. While I find easy quests often too boring (like Into Fangorn), I have good memories of Trouble in Tharbad. The mechanic to get your threat down to zero is something unique and allows unusual deckbuilding … Continue reading Deckbuilding: Trouble in Tharbad
Deckbuilding: The Three Trials
Coming back from my summer holidays I continue with the deckbuilding series, this time tackling The Three Trials. It's one of my favourite quests from the entire game, being not just a great boss fight but having also great replayability thanks to the different combinations of Guardians, Barrows and Trials. I will build for the … Continue reading Deckbuilding: The Three Trials
Deckbuilding: Into Fangorn
With Into Fangorn we come to the final quest of the Voice of Isengard-deluxe. While this is in most cycles the hardest one (like Escape from Dol Guldur or Siege of Cair Andros) here it's probably the opposite. The community difficulty rating of 4.3 is significantly lower than those of the other quests. This doesn't … Continue reading Deckbuilding: Into Fangorn
Deckbuilding: To Catch an Orc
Continuing on this series with the Voice of Isengard deluxe, we move on to To Catch an Orc. At this point Iโm very happy to play this series in solo, because this quest in higher player counts can become pretty much impossible. It will still be a big challenge to find a deck to beat … Continue reading Deckbuilding: To Catch an Orc
Deckbuilding: The Fords of Isen
Hey, it's Roka here, with the honour to introduce you to a new article format for Vision of the Palantir. In those posts I will take the quest analyses on this blog and use them in practice, by building and tweaking a deck for a specific quest that can beat it regularly. I will use … Continue reading Deckbuilding: The Fords of Isen
The Nรฎn-in-Eilph
This quest is in my eyes the most frustrating of the cycle, and many players tend to agree with that. Even much so, that just mentioning Nin sends shivers down the spines of many players who have been stuck in this marsh for 12 turns, only to be eaten by the boss shortly after. This … Continue reading The Nรฎn-in-Eilph
The Three Trials
After you have been captured by the Dunlendings during the events of the Dunland Trap, you must now recover an ancient artefact for the Boar Clan chief in order for him to let you go. But getting the artefact won't be easy, you need to gather 3 keys, each guarded by a deadly spirit. This … Continue reading The Three Trials
The Antlered Crown
To end the narrative of this cycle, you are faced with deciding the civil war between three clans in Dunland. This will secure safe passage to Isengard and will form a lasting alliance between the clans and Saruman. What could possibly go wrong? The scenario doubles down on the time keyword from this cycle, now … Continue reading The Antlered Crown









