Here we are at the end of another cycle in our Quest of the Week march through all the content! This one was a lot of fun. We had a lot of participation, quite a few folks doing campaign mode, and lots of discussion on the Discord about the quests. Together we got through Carn … Continue reading QOTW: The Dread Realm
Nightmare Flight of the Stormcaller
It has been a while since my last Nightmare scenario analysis, hasn't it? I have used this time to work on the new book, and with the bulk of the text now finished, I can use the time I'd normally spend on that, on some more articles instead! We are in the process of going … Continue reading Nightmare Flight of the Stormcaller
QOTW: The Battle of Carn Dรปm
Then he told them that these blades were forged many long years ago by the Men of Westernesse: they were foes of the Dark Lord, but they were overcome by the evil king of Carn Dรปm in the Land of Angmar. 'Few now remember them,' Tom murmured, 'yet still some go wandering, sons of forgotten … Continue reading QOTW: The Battle of Carn Dรปm
QOTW: The Treachery of Rhudaur
It was in the beginning of the reign of Malvegil of Arthedain that evil came to Arnor. For at that time the realm of Angmar arose in the North beyond the Ettenmoors... In the days of Argeleb son of Malvegil, since no descendants of Isildur remained in the other kingdoms, the kings of Arthedain again … Continue reading QOTW: The Treachery of Rhudaur
QOTW: Across the Ettenmoors
'I reached here at last by a long hard road, up the Hoarwell and through the Ettenmoors, and down from the north. It took me nearly fourteen days from Weathertop, for I could not ride among the rocks of the troll-fells, and Shadowfax departed. I sent him back to his master; but a great friendship … Continue reading QOTW: Across the Ettenmoors
QOTW: Escape from Mount Gram
Now goblins are cruel, wicked, and bad-hearted. They make no beautiful things, but they make many clever ones. They can tunnel and mine as well as any but the most skilled dwarves, when they take the trouble, though they are usually untidy and dirty. Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, … Continue reading QOTW: Escape from Mount Gram
QOTW: The Wastes of Eriador
The howling of the wolves was now all round them, sometimes nearer and sometimes further off. In the dead of night many shining eyes were seen peering over the brow of the hill. Some advanced almost to the ring of stones. At a gap in the circle a great dark wolf-shape could be seen halted, … Continue reading QOTW: The Wastes of Eriador
QOTW: Deadmen’s Dike
'In the North after the war and the slaughter of the Gladden Fields the Men of Westernesse were diminished, and their city of Annรบminas beside Lake Evendim fell into ruin; and the heirs of Valandil removed and dwelt at Fornost on the high North Downs, and that now too is desolate. Men call it Deadmen's … Continue reading QOTW: Deadmen’s Dike
QOTW: The Weather Hills
The hills drew nearer. They made an undulating ridge, often rising almost to a thousand feet, and here and there falling again to low clefts or passes leading into the eastern land beyond. Along the crest of the ridge the hobbits could see what looked to be the remains of green-grown walls and dikes, and … Continue reading QOTW: The Weather Hills
QOTW: Intruders in Chetwood
'You know little of the lands beyond your bounds. Peace and freedom, do you say? The North would have known them little but for us. Fear would have destroyed them. But when dark things come from the houseless hills, or creep from sunless woods, they fly from us. What roads would any dare to tread, … Continue reading QOTW: Intruders in Chetwood









