After a "short" break (I planned to have this article ready on Halloween 2020) we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur
Category: Nightmare
Nightmare Into the Pit
Classic Into the Pit is one of my favorite testing quests for new decks. It combines having to explore some locations in the first stage, with a combat focused second stage, so your deck has to do well at both. On top of that, the encounter deck has a large selection of horrible cards, ranging … Continue reading Nightmare Into the Pit
Nightmare The Dread Realm
This is the conclusion of the Angmar Awakened cycle and a strangely controversial quest. It has been one of my favorites ever since I first played it, as it was thematic, interesting in its mechanics, and already pretty challenging. The Nightmare version, as always, makes it even more thematic and bumps up this quest's difficulty … Continue reading Nightmare The Dread Realm
Nightmare Across the Ettenmoors
Across the Ettenmoors used to be a quite enjoyable quest when it was released. It used fairly interesting mechanics and had a pretty distinctive feel to it, but it was quite a bit too easy. The nightmare deck changes that, and by how much I'll explain in this article. Nightmare Across the Ettenmoors Found in: … Continue reading Nightmare Across the Ettenmoors
Nightmare Conflict at the Carrock
Fog is not unusual in Wilderland, particularly at this time of year. All the same, there is something ominous about the wall of grey which has crept in overnight. It blankets the Anduin from all sides, stretching almost to the eaves of Mirkwood. A sniff of the air brings nervous anticipation. This is no ordinary … Continue reading Nightmare Conflict at the Carrock
Nightmare A Journey to Rhosgobel
The community doesn't really like A Journey to Rhosgobel, and I tend to agree. While the community and I have our differences at times (The Hills of Emyn Muil is a decent testing quest, fite me), we both agree that A Journey to Rhosgobel wasn't the best scenario in the first cycle. The mechanics of … Continue reading Nightmare A Journey to Rhosgobel
Nightmare Escape from Dol Guldur
Out of all the quests ever in this game, Escape from Dol Guldur has got to be one of the hardest. The quest is way too difficult for new players that just picked up their Core Set, and even players with complete card pools would rather play something like Nin-in-Eilph over Escape from Dol Guldur. … Continue reading Nightmare Escape from Dol Guldur
Nightmare Return to Mirkwood
At the end of the first cycle, solo players were challenged like they had previously been during Escape from Dol Guldur. The final AP of the cycle gave them a quest that was very difficult to beat in true solo, but got easier with more players, as they got to share Gollum between players, reducing … Continue reading Nightmare Return to Mirkwood
Nightmare The Dead Marshes
It has been a while since the latest overview of a Nightmare scenario, but since I picked up the entire first cycle in Nightmare mode, I thought I might as well try and bring you all another one of these. The Dead Marshes has been a quest that is easy to forget for most players, … Continue reading Nightmare The Dead Marshes
Nightmare Journey Along the Anduin
I think that the normal Journey Along the Anduin quest may just be the quest that has been played the most by the community as a group. Not just because the scenario is enjoyable, but also because of the many resets that players will go through during their playthrough because of the shear difficulty spike … Continue reading Nightmare Journey Along the Anduin