To conclude the Lost Realm box, we change our enemies from Orcs to Undead. In the regular version of this quest, you are swarmed with ghosts and reanimated corpses, and I can inform you now that the Nightmare version of this quest does not change that a lot. So, with Halloween around the corner, be … Continue reading Nightmare Deadmen’s Dike
Tag: Sorcery
The Siege of Annúminas
Lore is a fickle thing. When in Middle-Earth's history is this siege supposed to happen? That is a question one might ask when looking at this scenario: After all, Annúminas is never a place of action in Tolkien's main stories. After some research, I think I have been able to develop a decent thesis on … Continue reading The Siege of Annúminas
Nightmare The Treachery of Rhudaur
After a "short" break (I planned to have this article ready on Halloween 2020), we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur
Nightmare The Dread Realm
This is the conclusion of the Angmar Awakened cycle and a strangely controversial quest. It has been one of my favorites ever since I first played it, as it was thematic, interesting in its mechanics, and already pretty challenging. The Nightmare version, as always, makes it even more thematic and bumps up this quest's difficulty … Continue reading Nightmare The Dread Realm
The Battle of Carn Dûm
As of current writing, Lord of the Rings: The card game has over a hundred quests available for play. This game is not easy, and even veteran players will face frequent losses if they don't bring A-level decks. But over the years, some quests have gained reputations for being especially difficult. We all remember the … Continue reading The Battle of Carn Dûm
The Dread Realm
After you have beaten Thaurdir during the siege of Carn Dûm, you infiltrate the fortress to rescue your friend. But the ancient crypts of Angmar are a maze of tombs and altars, and home to many tortured spirits that would love to make another tomb for your heroes. The Dread Realm concludes the Angmar Awakened … Continue reading The Dread Realm
Deadmen’s Dike
The final quest of the Deluxe box takes place in the ruins of Fornost, where the Rangers are taken by surprise by a hoard of Undead. This quest is unique as players can now also be eliminated when their deck runs out of cards. To make this a real threat, the encounter deck focuses on … Continue reading Deadmen’s Dike






