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Vision Of The Palantir

In depth analysis of quests and strategy guides for LOTR LCG

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Tag: Sorcery

Nightmare Deadmen’s Dike

To conclude the Lost Realm box, we change our enemies from Orcs to Undead. In the regular version of this quest, you are swarmed with ghosts and reanimated corpses, and I can inform you now that the Nightmare version of this quest does not change that a lot. So, with Halloween around the corner, be … Continue reading Nightmare Deadmen’s Dike →

durinsfather Angmar Awakened, Nightmare Leave a comment 23 October 2023

The Siege of Annúminas

Lore is a fickle thing. When in Middle-Earth's history is this siege supposed to happen? That is a question one might ask when looking at this scenario: After all, Annúminas is never a place of action in Tolkien's main stories. After some research, I think I have been able to develop a decent thesis on … Continue reading The Siege of Annúminas →

veggiegollum Geen categorie 3 Comments 21 June 2022

Nightmare The Treachery of Rhudaur

After a "short" break (I planned to have this article ready on Halloween 2020), we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur →

veggiegollum Angmar Awakened, Nightmare Leave a comment 2 February 20216 September 2023

Nightmare The Dread Realm

This is the conclusion of the Angmar Awakened cycle and a strangely controversial quest. It has been one of my favorites ever since I first played it, as it was thematic, interesting in its mechanics, and already pretty challenging. The Nightmare version, as always, makes it even more thematic and bumps up this quest's difficulty … Continue reading Nightmare The Dread Realm →

veggiegollum Angmar Awakened, Nightmare 1 Comment 17 August 202013 November 2021

The Battle of Carn Dûm

As of current writing, Lord of the Rings: The card game has over a hundred quests available for play. This game is not easy, and even veteran players will face frequent losses if they don't bring A-level decks. But over the years, some quests have gained reputations for being especially difficult. We all remember the … Continue reading The Battle of Carn Dûm →

mortendall88 Angmar Awakened 13 Comments 24 January 2019

The Dread Realm

After you have beaten Thaurdir during the siege of Carn Dûm, you infiltrate the fortress to rescue your friend. But the ancient crypts of Angmar are a maze of tombs and altars, and home to many tortured spirits that would love to make another tomb for your heroes. The Dread Realm concludes the Angmar Awakened … Continue reading The Dread Realm →

durinsfather Angmar Awakened 8 Comments 11 November 2018

Deadmen’s Dike

The final quest of the Deluxe box takes place in the ruins of Fornost, where the Rangers are taken by surprise by a hoard of Undead. This quest is unique as players can now also be eliminated when their deck runs out of cards. To make this a real threat, the encounter deck focuses on … Continue reading Deadmen’s Dike →

durinsfather Angmar Awakened 5 Comments 8 October 2018

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This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games. The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 – 2018 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

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Authors of the Palantir

  • Beorn's avatar Beorn
    • Nightmare Conflict at the Carrock
  • brinxian's avatar brinxian
    • Helm’s Deep
    • The Uruk-Hai
  • Card Talk: An LOTR LCG Podcast's avatar Card Talk: An LOTR LCG Podcast
    • Flies and Spiders
  • Carter322's avatar Carter322
    • Ultra-Campaign Playthrough Series, Part 5: The Caves of Nibin-Dum
    • Ultra-Campaign Playthrough Series, Part 4: The Oath
  • dragoncymru's avatar dragoncymru
    • Road to Rivendell: There and Back Again
    • The Redhorn Gate: There and Back Again
  • durinsfather's avatar durinsfather
    • Nightmare Temple of the Deceived
    • QotW: Desert Crossing
  • beleg489's avatar beleg489
    • Beleg’s Storage
    • Keywords
  • josephforster86's avatar josephforster86
    • Flight from Moria
    • Conflict at the Carrock
  • Matt Duckworth's avatar Matt Duckworth
    • The City of Corsairs
    • The Wastes of Eriador
  • mortendall88's avatar mortendall88
    • Mount Doom
    • The Black Gate Opens
  • Noah Baker's avatar Noah Baker
    • Is Nightmare Mode worth the Nightmares?
    • A Beginners Guide to The Haradrim Cycle
  • Onidsen's avatar Onidsen
    • Raid on the Grey Havens
  • Palantir Record Keeper's avatar Palantir Record Keeper
    • Nightmare Assault on Osgiliath
    • The Massing at Osgiliath
  • rokafuchs's avatar rokafuchs
    • Deckbuilding: Across the Ettenmoors
    • Deckbuilding: Escape from Mount Gram
  • silblade222's avatar silblade222
    • Encounter Set Review: A Journey to Rhosgobel
    • Encounter Set Review: Conflict at the Carrock
  • RedSpiderr's avatar RedSpiderr
    • Ten Decks for New Players
    • Four Player Quests
  • thepurplwizard's avatar thepurplwizard
    • Fire in the Night epic multiplayer adaptation
    • Helm’s Deep epic multiplayer adaptation
  • theroseofgondolin's avatar theroseofgondolin
    • QOTW: The Fortress of Nurn
    • QOTW: The Land of Sorrow
  • veggiegollum's avatar veggiegollum
    • Nightmare The Thing in the Depths
    • The Siege of Annúminas

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