Few quests were more divisive in the early years of the game than the Battle of Lake-Town. The epic fight against Smaug required a focused deck, and strategy sites like Tales from the Cards provided guides for how to bring the beast down. Battle of Lake-Town represents an earlier design philosophy of the game, where … Continue reading Fire in the Night
Category: Ered Mithrin
Roam Across Rhovanion
Between the big battles with Dragon enemies in this cycle, there is a slightly easier scenario early in the cycle. During Roam Across Rhovanion, you are enlisted by the Goblin Urdug to retrieve some of his stuff. In return, he will reveal a secret entrance into Mount Gundabad that you can use to sneak into … Continue reading Roam Across Rhovanion
The Withered Heath
Even further north than the cold reaches of Erebor and Dale, there is a split in the Grey Mountains. Between this fork of the mountain range, a valley is created that was once inhabited by the Longbeards. But dragons came from the far north and settled in this valley, burning the Dwarves down to Erebor … Continue reading The Withered Heath
The King’s Quest
It is a custom for the third quest of each Deluxe box to be the most difficult of the three. Look at Escape from Dol Guldur, Raid on the Grey Havens, and Deadmen's Dike as examples. The Wilds of Rhovanion Deluxe's third quest has you explore the mines of the Iron Hills, where rumour has … Continue reading The King’s Quest
Lost in Mirkwood
With the new Wilds of Rhovanion Deluxe box taking a lot of inspiration from the original Core Set scenarios, a reworked version of Passage through Mirkwood was inevitable. The quest is the first one that any new player plays when they dive into this game, and it has a reputation of being the easiest quest … Continue reading Lost in Mirkwood
Journey Up the Anduin
During the tournament in 2018 that determined the community's favourite quests at that moment, Journey along the Anduin ended in fifth place. This Core Set classic has always been a community darling, since it was the first proper challenge that we collectively faced. While the Nightmare version did increase the difficulty of the quest, the … Continue reading Journey Up the Anduin
First Impressions: The Fate of Wilderland
We've already arrived at the final adventure pack of this cycle: The Fate of Wilderland, where you must face Urdug and his legions of Orcs that try to reclaim Gundabad now that Dagnir is dead. This pack introduces Radagast as a hero and brings a lot of Creature synergy to the table, sparking a new … Continue reading First Impressions: The Fate of Wilderland
First Impressions: The Ghost of Framsburg
It has been a while since we have had a new pack released, and while some people got their hands on this pack early, mine just arrived. So that means that it is time for a quick impression article on the player cards in the pack as well as a quick review of the quest. … Continue reading First Impressions: The Ghost of Framsburg
First Impressions: Roam Across Rhovanion
Last weekend at Con of the Rings, the new Adventure Pack of the Ered Mithrin cycle dropped. It was available for purchase by every attendee of the Con, a few days before general release. This meant that we got to see and play with new cards and a brand new quest. So let's discuss the … Continue reading First Impressions: Roam Across Rhovanion
First Impressions: The Withered Heath
When this Adventure Pack at Gen Con 2018, we were all super hyped about getting it somewhere in August. For some strange reason, it appears that the pack is available in the Netherlands already, as I received the pack a week early last Thursday. So, here are my thoughts about the player cards and the … Continue reading First Impressions: The Withered Heath









