The art of smoking pipeweed is a common practice among various races in Middle Earth. Wizards do it, Dwarves do it, and Hobbits have based a part of their economy on it! So it wasn't a huge shock when Pipe and Pipeweed traited cards eventually made their way into the game. While it may seem … Continue reading Pipes
Category: Traits
Fellowship
During the Vengeance of Mordor cycle, the developers introduced a new card type that not only influences the way you play your deck, but also influences the deckbuilding process itself. These new Contract cards limit the players in some areas, like restricting certain cards from your deck, but grant you benefits in other places. The … Continue reading Fellowship
Messenger of the King
This article was in large part written by community member Banania, who is active in forums and groups, but also does amazing work for the LOTR LCG Quest Companion here: http://lotr-lcg-quest-companion.gamersdungeon.net/. If you haven't seen this resource before, be sure to check it out and leave a difficulty rating on quests you have played. Especially … Continue reading Messenger of the King
Creatures
Sometimes, a secondary trait on cards can go around unnoticed until that trait suddenly gets some development. Such was the case with the Creature trait, which had no synergy at all until the end of the Ered Mithrin cycle. While a large subset of creatures have their own synergy, the Eagles, it is important to … Continue reading Creatures
Mono-Tactics
When it comes to mono-sphere decks, none have had a harder time getting to their current strength than Tactics. The mono-tactics deck in the Core Set lacks too much to beat any of the scenarios in there without an incredible amount of luck. But in recent times, mono-Tactics has become a popular strategy to build … Continue reading Mono-Tactics
Mono-Lore
To continue our mono-sphere deck analysis, we move on to the Lore sphere. In this article I will go over the cards that are amazing for a line-up of mono-Lore heroes, and what synergies work well with it. As with Spirit, I will go over the strengths and weaknesses of the sphere first, before moving … Continue reading Mono-Lore
Doomed
One of the more controversial mechanics to bring to a multiplayer game is the Doomed mechanic. This set of cards rarely uses resources to pay for their effects, but instead requires all players to raise their threat. It is a difficult mechanic to properly integrate in the decks of all players, so not everyone will … Continue reading Doomed
Guarded Cards
During the Ered Mithrin cycle, a new set of cards was introduced with amazing abilities. However, these 7 cards all come with the Guarded (X) keyword, which means that when you play them, they attach to either a location or enemy in play. Exploring the location or defeating the enemy will allow you to get … Continue reading Guarded Cards
Steward
In this game, we have the leading commanders with the Noble trait. But above all others stands the King. But as the King of Gondor took a holiday to Minas Morgul that he came to regret, we are left with the line of Stewards. This is reflected in the game through the Steward trait, which … Continue reading Steward
Warrior
The final trait that is to be discussed during this month of traits is the Warrior trait. This is probably the most conventional trait out there and can be found on a multitude of characters. But being a very common trait is understandable in a world where you better have some skill with a blade. … Continue reading Warrior