The Fortress of Nurn was a monumental release, for several reasons. When I received the pack I poured myself a glass of whisky and sat down at my desk to savor this last package, like Bilbo at Bag End, thinking about this wonderful game and all the fond memories it had provided me with over … Continue reading The Fortress of Nurn
Category: Vengance of Mordor
The Land of Sorrow
Being so close to the end of this cycle, I cannot help but draw parallels with traditional Pokémon games. Before you face the champion of this region, you must first defeat the Elite Four. Well, in this scenario, you are facing the Elite Three, which are three boss-level enemies that are very difficult to defeat. … Continue reading The Land of Sorrow
Flavor text: Vengeance of Mordor
We have arrived at the end of this series, with the ninth cycle of the game and the narrative that it tries to tell surrounding the nine quests of this cycle. This cycle even returns some characters from a previous cycle, so you better read up on their backstory before jumping into this one. With … Continue reading Flavor text: Vengeance of Mordor
The City of Ulfast
With the assault on Dorwinion now behind you, you start to find the man responsible for the siege. This leads you to the city of Ulfast on the shores of the Sea of Rhûn. But finding one person in a city isn't easy, especially if you want to avoid getting found. That's because the City … Continue reading The City of Ulfast
Challenge of the Wainriders
Lord of the Rings: The Card Game has experimented a lot over the years with different formats for quests, which has contributed to keeping the game fresh and interesting. The setting has varied widely in terms of theme and quest structure, yet the base premise of the game has remained familiar: One (or more) quest … Continue reading Challenge of the Wainriders
Wrath and Ruin
This cycle is keen to revisit past quests and fix what was broken with them. In today's episode, we get Assault on Osgiliath 2.0. Not only the mechanics are the same, but even in the announcement for this pack, FFG mentioned that you are defending "the ancient capital of Gondor". Last I checked, Dorwinion wasn't … Continue reading Wrath and Ruin
Deckbuilding: The Fortress of Nurn
For my first article of this year, I'm interrupting my current deckbuilding series of the Angmar Awakened cycle to write about a quest I played "I-lost-count-of-how-many" times during the last month: The Fortress of Nurn, the final adventure pack of the Vengeance of Mordor cycle and with that, the whole game. There is no scenario … Continue reading Deckbuilding: The Fortress of Nurn
Under the Ash Mountains
I know I said after my Drúadan Forest review some years ago that I would never cover a quest in such a negative tone again. But boy, did I find another quest that I find unfair, and you are all here to read me whining about it. Under the Ash Mountains takes a few mechanics from previous … Continue reading Under the Ash Mountains
The Temple of Doom
"Thanks for taking on Temple of Doom! Feel free to sprinkle it with Indiana Jones references!". Those were the words of my editor and our graceful host, Durin's Father, when I told him that I would be taking on this beast of a quest. Yours truly is no novice to the art of writing a … Continue reading The Temple of Doom
First Impressions: The Fortress of Nurn
Well, it is finally upon us, the final pack of the cycle, and the final player cards we will get before the game goes into hiatus. The pack got a lot of hype built up in advance, as people were speculating about what they were missing and would like to see. The expectations could have … Continue reading First Impressions: The Fortress of Nurn