For my first article of this year I´m interrupting my current deckbuilding series of the Angmar Awakened cycle, to write about a quest that I played "I-lost-count-of-how-many" times during the last month: The Fortress of Nurn, the final adventure pack of the Vengeance of Mordor cycle and with that of the whole game. There is … Continue reading Deckbuilding: The Fortress of Nurn
Category: Vengance of Mordor
Under the Ash Mountains
I know I said after my Drúadan Forest review some years ago, that I would never cover a quest in such a negative tone again. But boy, did I find another quest that I find unfair, and you are all hear to read me whining about it. Under the Ash Mountains takes a few mechanics … Continue reading Under the Ash Mountains
The Temple of Doom
"Thanks for taking on Temple of Doom! Feel free to sprinkle it with Indiana Jones references!". Those were the words of my editor and our graceful host, Durin's Father, when I told him that I would be taking on this beast of a quest. Yours truly is no novice to the art of writing a … Continue reading The Temple of Doom
First Impressions: The Fortress of Nurn
Well, it is finally upon us, the final pack of the cycle, and the final player cards we will get before the game goes into hiatus. The pack got a lot of hype built up in advance, as people were speculating about what they were missing and would like to see. The expectations could have … Continue reading First Impressions: The Fortress of Nurn
Danger in Dorwinion
For some reason, the game's creators have a fondness for alliterations in quest's names, also seen in Peril in Pelargir. This one is different, though, and more resembles The Steward‘s Fear in its mechanics. Story-wise, you have now arrived in Dorwinion, a great city at the shores of the Sea of Rhûn, where you met … Continue reading Danger in Dorwinion
The River Running
As the first scenario of a new cycle, the quest is meant to introduce new mechanics in a slightly easier format to give players a solid quest to beat without it taking a million attempts. Especially in this Vengeance of Mordor cycle, the River Running strikes me as the easiest quest of the entire cycle, … Continue reading The River Running
First Impressions: The Land of Sorrow
While it seems like forever since this pack got announced and the community lost its collective mind over the contract, the day has finally come for me to open the pack and play with its contents. It has been a while since Under the Ash Mountains came out in Europe, so I am eager to … Continue reading First Impressions: The Land of Sorrow
Master cards
No not the credit cards, this article will focus on the Master traited cards that were introduced in the Vengeance of Mordor cycle. These cards interact with the player card version of the One Ring that was in the Shadow in the East Deluxe box. The trait offers the players the chance to use the … Continue reading Master cards
First Impressions: Under the Ash Mountains
With the current global pandemic keeping everyone locked in, it is important to enjoy the little things. Whether that is the extra time you can spend with your family, play some more games, or watch the entire backlog of series you have been meaning to watch, it is important that you keep morale up and … Continue reading First Impressions: Under the Ash Mountains
Fellowship
During the Vengeance of Mordor cycle, the developers introduced a new card type that not only influences the way you play your deck, but also influences the deckbuilding process itself. These new Contract cards limit the players in some areas, like restricting certain cards from your deck, but grant you benefits in other places. The … Continue reading Fellowship