During my recap of 2022, I noticed that one of the official contracts had not yet been covered. So to right that wrong, here's the review of one of my personal favorite contracts in the game! It also holds the title for the final player card being ever revealed before the hiatus, as this contract … Continue reading A Perilous Voyage
Category: Mechanics
Into the West
This article on the Into the West contract was written by community member Autumn. Since the contract is a part of the A Long-extended Party project, I was unable to give a lot of info on the contract, so she stepped forward to discuss it. Autumn is most known for her amazing alt art cards, … Continue reading Into the West
Bond of Friendship
The Fortress of Nurn was the final Adventure Pack released by FFG before the hiatus. In this final pack, the players got one of the most popular contracts to play the game with, Bond of Friendship. This was the designers wishing that the community would proceed to forge their own bond of friendship with each … Continue reading Bond of Friendship
The Burglar’s Turn
We've had a contract that focuses on allies with Fellowship. We've had a contract that enhances events with Council of the Wise, and we have had a contract that puts the spotlight on heroes with Forth, the Three Hunters!. Now it is time to look at an attachment-driven contract with The Burglar's Turn. This contract … Continue reading The Burglar’s Turn
Forth, the Three Hunters!
Out of all the contracts released up to this point, I think that this one is the most popular by the community. So many Three Hunters decks were released and played that I personally grew a bit tired of them. But that hasn't stopped me from playing with the contract, as it can be a … Continue reading Forth, the Three Hunters!
Grey Wanderer
This contract hardly needs an introduction. The concept of a single-hero deck is very old for the game, and cards in the past like Strider and Vanish from Sight have tried to bring a two-hero deck going. But once the Challenge of the Wainriders pack was released and the contract made its way into the … Continue reading Grey Wanderer
Council of the Wise
February will be dedicated to the contracts that were released during the Vengeance of Mordor cycle as well as the Hunt for the Dreadnaught scenario pack. In these articles I hope to inform you all on the deckbuilding decisions you will face when building decks with the contracts, and what their individual strengths and weaknesses … Continue reading Council of the Wise
Thorongil
This last cycle has been one to change the fundamentals of the game. Contracts have placed restrictions on deck building in exchange for granting boosts and bonuses; Helm of Secrecy has allowed you to swap out your heroes in the middle of the game; and players may take The One Ring with them on their … Continue reading Thorongil
Master cards
No not the credit cards, this article will focus on the Master traited cards that were introduced in the Vengeance of Mordor cycle. These cards interact with the player card version of the One Ring that was in the Shadow in the East Deluxe box. The trait offers the players the chance to use the … Continue reading Master cards
Fellowship
During the Vengeance of Mordor cycle, the developers introduced a new card type that not only influences the way you play your deck, but also influences the deckbuilding process itself. These new Contract cards limit the players in some areas, like restricting certain cards from your deck, but grant you benefits in other places. The … Continue reading Fellowship