This last cycle has been one to change the fundamentals of the game. Contracts have placed restrictions on deck building in exchange for granting boosts and bonuses; Helm of Secrecy has allowed you to swap out your heroes in the middle of the game; and players may take The One Ring with them on their … Continue reading Thorongil
Category: Mechanics
Master cards
No not the credit cards, this article will focus on the Master traited cards that were introduced in the Vengeance of Mordor cycle. These cards interact with the player card version of the One Ring that was in the Shadow in the East Deluxe box. The trait offers the players the chance to use the … Continue reading Master cards
Fellowship
During the Vengeance of Mordor cycle, the developers introduced a new card type that not only influences the way you play your deck, but also influences the deckbuilding process itself. These new Contract cards limit the players in some areas, like restricting certain cards from your deck, but grant you benefits in other places. The … Continue reading Fellowship
Messenger of the King
This article was in large part written by community member Banania, who is active in forums and groups, but also does amazing work for the LOTR LCG Quest Companion here: http://lotr-lcg-quest-companion.gamersdungeon.net/. If you haven't seen this resource before, be sure to check it out and leave a difficulty rating on quests you have played. Especially … Continue reading Messenger of the King
Doomed
One of the more controversial mechanics to bring to a multiplayer game is the Doomed mechanic. This set of cards rarely uses resources to pay for their effects, but instead requires all players to raise their threat. It is a difficult mechanic to properly integrate in the decks of all players, so not everyone will … Continue reading Doomed
Guarded Cards
During the Ered Mithrin cycle, a new set of cards was introduced with amazing abilities. However, these 7 cards all come with the Guarded (X) keyword, which means that when you play them, they attach to either a location or enemy in play. Exploring the location or defeating the enemy will allow you to get … Continue reading Guarded Cards
Valour
We continue the month of traits and mechanics with a mechanic that doesn't see a lot of play, but features a lot of very powerful effects: Valour. This mode is for the real dare-devils among us who laugh at a Doomed 5 treachery and bring heroes with a starting threat of 35 or higher. The … Continue reading Valour
Traps
I thought it was high time to write an article on my favorite archetype in Lord of the Rings the Card Game⦠trap decks. Traps have actually been around since the beginning of the game with the Forest Snare of the core set, which was probably the most reliable answer to the Hill Trolls of … Continue reading Traps
Victory Display
The developers keep giving us new ways to approach this game, and this mechanic is certainly one of the more unique archetypes. The victory display has been around since the very first days of the game, but up to this point, players had almost no way to interact with it besides the Out of the … Continue reading Victory Display
Player Side Quests
With the release of the Lost Realm Deluxe expansion and the accompanying Angmar Awakened cycle, the players were introduced to a new type of card: Side quests. These side quests appeared in two forms, one for the players to add to their decks, and one for the encounter deck to hurt the players with new … Continue reading Player Side Quests