While this first Adventure Pack of the Against the Shadow cycle is best known for being one of the best stand-alone pack to buy for its player cards, The Stewards Fear is also a very enjoyable scenario. In it, players are forced to unmask a conspiracy set by an unknown opposer of Gondor against the … Continue reading The Steward’s Fear
Archer
The Archer trait was first introduced in the Core Set and has proven to be one of those traits that got abandoned by the developers right after. There have been only 3 cards with the printer Archer keyword, and only one is worth including in your decks. The other Archer trait cards are not worth … Continue reading Archer
Month in review: March 2018
The second full month of this blog is a fact, and again I am amazed by the support the blog is getting from you guys. Not only have I made a lot more progress with the scenario analyses, but we have also kicked off the Saga scenarios. On top of this, the traits are coming … Continue reading Month in review: March 2018
Outlands
At the start of the Against the Shadow cycle, Dwarves were the most developed and most powerful archetype up to that point. But when the Stewards Fear adventure pack was released, a new archetype was born instantly: Outlands. This controversial trait is easy to master and is the go-to deck I hand to new players. … Continue reading Outlands
We Must Away, Ere Break of Day
In 2013, Fantasy Flight released its first saga expansion for Lord of the Rings: The Card Game. This was a departure from the normal deluxe expansion followed by a six adventure pack cycle. The saga expansions were designed with taking the player through the actual story of J.R.R. Tolkien's The Hobbit, and later, The Lord of the … Continue reading We Must Away, Ere Break of Day
The Siege of Cair Andros
Much like the Core Set, the third scenario in the Heirs of Numenor expansion is a tough nut to crack. The Siege of Cair Andros is rated as the fifth hardest scenario by the community (link). Though this list hasn't been updated, it does show that players shouldn't underestimate this scenario. This quest has been … Continue reading The Siege of Cair Andros
Staples: Resource Acceleration
As with every card game, some cards are better than others. Some are even better than good cards, putting them in a special rank above all others. These widely used cards are used often in a multitude of decks and have become standard tools for players to beat many scenarios. These top-tier cards are what … Continue reading Staples: Resource Acceleration
Corsair
The Corsairs of Umbar were one of the chief antagonists during the Dream-chaser cycle. But while some remained treacherous to the bitter end, others turned to the good side and joined the players. This launched the Corsair archetype, which to this day remains pretty undeveloped, with only 1 hero in the card pool at the … Continue reading Corsair
Into Ithilien
This quest set the standard for the difficulty for this cycle. Progression style players often get stuck banging their heads against this scenario that requires players to quest hard out of the gate while also being able to kill a host of tough enemies. The encounter deck does provide players with a bit of help … Continue reading Into Ithilien
Beorning
The Vale of the Anduin is home to many people and creatures, but none are as fierce as the Beornings. This trait was introduced in the Core Set with the most famous of these sturdy men: Beorn the Skin-changer. Since the Core Set days, not much has happened with the Beornings, until the narrative brought … Continue reading Beorning









