After you have been captured by the Dunlendings during the events of the Dunland Trap, you must now recover an ancient artefact for the Boar Clan chief in order for him to let you go. But getting the artefact won't be easy, you need to gather 3 keys, each guarded by a deadly spirit. This … Continue reading The Three Trials
Tag: Dunland
The Antlered Crown
To end the narrative of this cycle, you are faced with deciding the civil war between three clans in Dunland. This will secure safe passage to Isengard and will form a lasting alliance between the clans and Saruman. What could possibly go wrong? The scenario doubles down on the time keyword from this cycle, now … Continue reading The Antlered Crown
The Dunland Trap
Following the exhausting capture of Mugash for Saruman, the White Wizard has another task for the heroes: Go to the city of Tharbad and meet the dwarf Nalir. For this dwarf claims to have found an ancient Elven secret, something thought lost to the ages... For through the knowledge of the previous ages, the White … Continue reading The Dunland Trap
The Fords of Isen
Doubling down on the narrative aspects introduced in the Against the Shadow cycle, the Voice of Isengard deluxe expansion and the following Ringmaker cycle sees the players and their heroes meeting the white wizard Saruman himself and running several errands for him, which will eventually lead to a sinister conclusion. This deluxe also features the … Continue reading The Fords of Isen