After you have been captured by the Dunlendings during the events of the Dunland Trap, you must now recover an ancient artefact for the Boar Clan chief in order for him to let you go. But getting the artefact won't be easy, you need to gather 3 keys, each guarded by a deadly spirit. This … Continue reading The Three Trials
Tag: Objectives
The Antlered Crown
To end the narrative of this cycle, you are faced with deciding the civil war between three clans in Dunland. This will secure safe passage to Isengard and will form a lasting alliance between the clans and Saruman. What could possibly go wrong? The scenario doubles down on the time keyword from this cycle, now … Continue reading The Antlered Crown
Race Across Harad
Race Across Harad is arguably the most difficult scenario in the “Haradrim Cycle”, depending, as always, on player deck matchup of course. After escaping from tribute collecting orcs with Khaliel and his tribesmen into the jungles of Harad, your party has now captured some Mumakil and prepare to set out across the vast deserts to … Continue reading Race Across Harad
Celebrimbor’s Secret
The latest line of Middle Earth video games, the Shadow of Mordor series, featured this legendary Elven smith. But now it is time for our heroes to search the ruins of his city for a ring mould. This quest is one of the more enjoyable quests of this cycle to me and features a nice … Continue reading Celebrimbor’s Secret
Into Fangorn
Into Fangorn is one of those quests that you tend to forget about. It didn't really stand out at the time, as a lot of players were struggling to capture Mugash in the previous scenario. Since the Dunland Trap was released soon after, this quest didn't get much attention. That is not to say that … Continue reading Into Fangorn
Trouble in Tharbad
This is a real gem of a quest in this cycle. It is not very difficult and is the go-to quest for any deck that wants to include some Secrecy cards. The quest also introduced us to the biggest let-down in terms of objective allies, Nalir the Dwarf. This objective is anything but helpful during … Continue reading Trouble in Tharbad
To Catch an Orc
After you have spent some time at Isengard, Saruman tasks you with travelling to Methedras in order to capture the orc Mugash, whom he, for some reason, wants to be taken alive. In this quest you will take on the role of the heroes sneaking to the Misty Mountains, looking for Mugash with the ever-present … Continue reading To Catch an Orc
The Morgul Vale
This article will contain spoilers for the conclusion of the narrative of the Against the Shadow cycle. If you haven't played this quest yet, go in blind and come back in order to not be spoiled by the big surprise. The Morgul Vale is the conclusion of the Against the Shadow cycle and it ends … Continue reading The Morgul Vale
The Fords of Isen
Doubling down on the narrative aspects introduced in the Against the Shadow cycle, the Voice of Isengard deluxe expansion and the following Ringmaker cycle sees the players and their heroes meeting the white wizard Saruman himself and running several errands for him, which will eventually lead to a sinister conclusion. This deluxe also features the … Continue reading The Fords of Isen
Encounter at Amon Dîn
Do you ever feel like the encounter decks of recent quests are too difficult? Do you get smashed to bits by enemies or horrible treacheries? Do you feel like giving up on everything and play Arkham Horror instead? Well, then come on down to Amon Dîn! This quest is one that is regarded as one … Continue reading Encounter at Amon Dîn









