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Vision Of The Palantir

In depth analysis of quests and strategy guides for LOTR LCG

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Category: Haradrim

Beneath the Sands

The very first encounter card revealed by the vast majority of players of this game is the Forest Spider. Ever since then, Spiders have appeared in over half the cycles of the game, establishing them as one of the premier enemies in the game, after the unmatched Orcs and their ever present supporting Wargs. And … Continue reading Beneath the Sands →

RedSpiderr Haradrim 1 Comment 28 July 202022 March 2022

The Mumakil

Every cycle thus far seems to have a quest that almost takes a step back from the traditional adversaries and enemies and has you face the diverse dangers presented by the very nature and native wildlife of Middle-Earth. In the Shadows of Mirkwood cycle we have The Hills of Emyn Muil; the Dwarrowdelf cycle offers us … Continue reading The Mumakil →

RedSpiderr Haradrim 5 Comments 27 March 202028 March 2020

The Black Serpent

One of the best things of this game is that it can dive deep into passing mentions of places and characters that were in the books. This cycle is a prime example of this, since we don't know much about Harad from the books. It has led us to the great jungles that were only … Continue reading The Black Serpent →

durinsfather Haradrim 3 Comments 3 December 201922 March 2022

The Crossings of Poros

The Crossings of Poros is to me a legendary quest for more than one reason. Release was incredibly delayed in Europe, and we had to wait months to get the pack compared to our friends in the Americas. It had a spectacular misprint, forgetting to add a unique symbol to the hero of the pack … Continue reading The Crossings of Poros →

mortendall88 Haradrim 2 Comments 26 November 2019

Escape from Umbar

The Haradrim cycle picks up right where the Dream-chaser cycle has left us. No month long skip to the next area, no, you are dropped in Umbar during City of Corsairs, and now you need to get out. This is done in a fast paced quest with a lot of enemies and all new cards … Continue reading Escape from Umbar →

durinsfather Haradrim 8 Comments 8 September 2019

Desert Crossing

One of the unique draws of Middle Earth is the variety in biomes that it offers, from towering peaks to large marshlands. This cycle brought the game to the far south, where lush jungles and dry deserts set the scene for these quests. Today's quest deals with the desert of Harad, which can be a … Continue reading Desert Crossing →

durinsfather Haradrim 7 Comments 17 August 2019

The Long Arm Of Mordor

There has been a pattern in this card game stretching right back to the Core Set. Well, perhaps I should be more specific, there are in fact several of these patterns. But the one in particular I am referring to is the removal of heroes from the player's control before the game ever begins. It … Continue reading The Long Arm Of Mordor →

RedSpiderr Haradrim 8 Comments 13 August 201922 March 2022

Race Across Harad

Race Across Harad is arguably the most difficult scenario in the “Haradrim Cycle”, depending, as always, on player deck matchup of course. After escaping from tribute collecting orcs with Khaliel and his tribesmen into the jungles of Harad, your party has now captured some Mumakil and prepare to set out across the vast deserts to … Continue reading Race Across Harad →

Matt Duckworth Haradrim 5 Comments 9 July 201821 October 2019

A Beginners Guide to The Haradrim Cycle

If you’re relatively new to the game and picked up the most recent expansion like most of us start out doing, chances are you weren’t prepared. I was not prepared at all, to say it mildly. I first started with The Lost Realm, a few years back, and I’m only 16 just now. I barely … Continue reading A Beginners Guide to The Haradrim Cycle →

Noah Baker Haradrim 1 Comment 26 June 201826 June 2018

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Disclaimer

This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games. The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 – 2018 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

I do not own any of the art featured on this site. Please support the original artists who are making such excellent artwork for this game.

Card Images are courtesy of the Hall of Beorn http://hallofbeorn.com/LotR

Community difficulties are courtesy of the LOTR Quest companion: http://lotr-lcg-quest-companion.gamersdungeon.net/

Authors of the Palantir

  • Beorn
    • Nightmare Conflict at the Carrock
  • brinxian
    • Helm’s Deep
    • The Uruk-Hai
  • Card Talk: An LOTR LCG Podcast
    • Flies and Spiders
  • dragoncymru
    • Road to Rivendell: There and Back Again
    • The Redhorn Gate: There and Back Again
  • durinsfather
    • Month in Review: January 2023
    • Enemy Archetypes
  • beleg489
    • Beleg’s Storage
    • Keywords
  • josephforster86
    • Flight from Moria
    • Conflict at the Carrock
  • Matt Duckworth
    • The City of Corsairs
    • The Wastes of Eriador
  • mortendall88
    • Journey to the Cross-roads
    • The Passage of the Marshes
  • Noah Baker
    • Is Nightmare Mode worth the Nightmares?
    • A Beginners Guide to The Haradrim Cycle
  • Onidsen
    • Raid on the Grey Havens
  • Palantir Record Keeper
    • Nightmare Assault on Osgiliath
    • The Massing at Osgiliath
  • rokafuchs
    • Deckbuilding: Across the Ettenmoors
    • Deckbuilding: Escape from Mount Gram
  • silblade222
    • Encounter Set Review: A Journey to Rhosgobel
    • Encounter Set Review: Conflict at the Carrock
  • RedSpiderr
    • Ten Decks for New Players
    • Four Player Quests
  • thepurplwizard
    • Fire in the Night epic multiplayer adaptation
    • Helm’s Deep epic multiplayer adaptation
  • veggiegollum
    • Nightmare The Thing in the Depths
    • The Siege of AnnĂşminas

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