Arwen wishes to visit her father Elrond, and Celeborn has bid the heroes to escort her over the Misty Mountains and safely to Rivendell. But the season grows late, and a sudden chill has descended on the three peaks that guard the Redhorn pass. Ready for hard climbing and severe frost in the middle of … Continue reading Player card review: The Redhorn Gate
Author: silblade222
Player card review: Khazad-Dum
We leave behind the deep and dangerous forests of Mirkwood and handed over the unpredictable Gollum to King Thranduil. Now the whole new adventures await us, far away from Mirkwood forests. The White Council sends us to the Mines of Moria, to find Balin, who establishes there a colony of Dwarves. However, since that time nobody … Continue reading Player card review: Khazad-Dum
Shadows of Mirkwood cycle conclusion
We have finally reached the last adventure pack and now we can review Shadows of Mirkwood cycle as a whole. The Core set introduces all spheres, their strengths and weaknesses, champions and weaklings. Many of player cards serve well even nowadays, while others you forget during the first read. I say that without Core set you would … Continue reading Shadows of Mirkwood cycle conclusion
Player card review: Return to Mirkwood
After cornering and capturing Gollum in The Dead Marshes, the heroes must now escort the creature north, through Mirkwood forest, so that he can be held and interrogated at King Thranduil’s palace. The journey will not be easy, however: Mirkwood is always a dangerous place, the Dark Lord’s forces are eager to take Gollum for … Continue reading Player card review: Return to Mirkwood
Player card review: The Dead Marshes
After regaining his trail in the hills of Emyn Muil, the heroes have tracked Gollum to The Dead Marshes, into which he has fled in a last ditch effort to avoid pursuit. Feeling that the hunt is coming to a close, the heroes enter the treacherous marshlands, ready to capture the creature alive. Tired by … Continue reading Player card review: The Dead Marshes
Player card review: The Hills of Emyn Muil
Pursuing Gollum to the south, the heroes were lead to the Hills of Emyn Muil, but there the leads grew cold. Somewhere in this region, Gollum is hiding, and the heroes must explore carefully to regain the trail and resume pursuit. We have already fought the strongest monsters and tried to resist the most deadly … Continue reading Player card review: The Hills of Emyn Muil
Player card review: A Journey to Rhosgobel
While travelling in the Anduin Valley, the heroes come across a fallen Eagle, dreadfully wounded from a recent battle with Goblins, and on the verge of death. Given their location, the heroes attempt to transport the Eagle to Rhosgobel, on the Edge of Mirkwood, in the hope that the wizard Radagast can save the Eagles's … Continue reading Player card review: A Journey to Rhosgobel
Player card review: Conflict at the Carrock
While searching for Gollum along the banks of the Anduin, the heroes hear rumours of a group of Trolls that have come to the Carrock, bringing chaos and strife to the valley. The Beornings, led by Grimbeorn the Old, are known as the peacekeepers in the area, so the heroes set out to find Grimbeorn … Continue reading Player card review: Conflict at the Carrock
Player card review: Hunt for Gollum
At the request of Gandalf, the heroes are searching for Gollum in the Anduin Valley between the Misty Mountains and Mirkwood forest. Rumours have suggested that Gollum is in this area, and the heroes are looking for clues that might put them on the elusive creature's trail. After the tutorial Passage Through Mirkwood, where you … Continue reading Player card review: Hunt for Gollum
Neutral (Core set)
We have come through all spheres of influence - Leadership, Tactic, Spirit and Lore. But in the Core set exists another group of player cards, which technically belongs to no sphere, but practically you are able to use it in every deck you create. Do you ask, what am I talking about, when all spheres … Continue reading Neutral (Core set)









