The Fortress of Nurn was the final Adventure Pack released by FFG before the hiatus. In this final pack, the players got one of the most popular contracts to play the game with, Bond of Friendship. This was the designers wishing that the community would proceed to forge their own bond of friendship with each … Continue reading Bond of Friendship
Category: Player card review
The Burglar’s Turn
We've had a contract that focuses on allies with Fellowship. We've had a contract that enhances events with Council of the Wise, and we have had a contract that puts the spotlight on heroes with Forth, the Three Hunters!. Now it is time to look at an attachment-driven contract with The Burglar's Turn. This contract … Continue reading The Burglar’s Turn
Forth, the Three Hunters!
Out of all the contracts released up to this point, I think that this one is the most popular by the community. So many Three Hunters decks were released and played that I personally grew a bit tired of them. But that hasn't stopped me from playing with the contract, as it can be a … Continue reading Forth, the Three Hunters!
Grey Wanderer
This contract hardly needs an introduction. The concept of a single-hero deck is very old for the game, and cards in the past like Strider and Vanish from Sight have tried to bring a two-hero deck going. But once the Challenge of the Wainriders pack was released and the contract made its way into the … Continue reading Grey Wanderer
Council of the Wise
February will be dedicated to the contracts that were released during the Vengeance of Mordor cycle as well as the Hunt for the Dreadnaught scenario pack. In these articles I hope to inform you all on the deckbuilding decisions you will face when building decks with the contracts, and what their individual strengths and weaknesses … Continue reading Council of the Wise
Player card review: The DrĂşadan Forest
We have a very quality and jacked adventure pack. With The Steward's Fear behind us, we can look into The DrĂşadan Forest, where the mysterious Woses await us. We can rest from all the Orcs and Harads. But...there are Woses the better option to encounter? Very soon, you find out that the hopes of an easy playthrough were false. Summary review HeroAlliesEventsAttachmentsOverall evaluationTOP CARDSHEEP CARDMOST … Continue reading Player card review: The DrĂşadan Forest
Player card review: The Steward’s Fear
You have beaten many ugly thugs from Pelargir. You have successfully ambushed the company of Southrons and scatter their troops. And finally, you have defended the walls of Cair Andros and fend off the attack of the Orcs and Southrons. Now Denethor, the Steward of Gondor, wants you for one task which can sound quite … Continue reading Player card review: The Steward’s Fear
Player card review: Heirs of NĂşmenor
After the epic battle with Durin's Bane, you finally escaped the mines of Moria and came out to the daylight. It is a relief for you to feel the fresh air instead of the musty smell of death. You look around yourself and spot the army of Orcs and people marching by them. Those are … Continue reading Player card review: Heirs of NĂşmenor
Player card review: Shadow and Flame
You survive the flood inside Mines of Moria, but you now face the greatest danger you have ever met. Durin's Bane. That name and his terrifying roar will resonate in your ears for the whole adventure. His strength and evil will outdo everything you have experienced until now. Even the strongest and most powerful heroes … Continue reading Player card review: Shadow and Flame
Player card review: Foundations of Stone
The walls are weeping water, and the air grows damp. A low rumble sounds from above, accompanied by the sound of rushing water. There are underground waterways in Moria that lead to deep darkness, and who knows what else... Deeper in the Mines of Moria you hear sounds of splashing water. The water is dripping … Continue reading Player card review: Foundations of Stone