Player card review: Road to Rivendell

The heroes continue their journey northward to Rivendell, escorting Arwen to visit her father Elrond. But the road is long, and Orcs ambush the party along the way. With enemies hounding the heroes’ steps, the weather drives the party ever closer to the looming mountains, and the dangers they hold. Even after the journey in … Continue reading Player card review: Road to Rivendell

Player card review: Khazad-Dum

We leave behind the deep and dangerous forests of Mirkwood and handed over the unpredictable Gollum to King Thranduil. Now the whole new adventures await us, far away from Mirkwood forests. The White Council sends us to the Mines of Moria, to find Balin, who establishes there a colony of Dwarves. However, since that time nobody … Continue reading Player card review: Khazad-Dum

Shadows of Mirkwood cycle conclusion

We have finally reached the last adventure pack and now we can review Shadows of Mirkwood cycle as a whole. The Core set introduces all spheres, their strengths and weaknesses, champions and weaklings. Many of player cards serve well even nowadays, while others you forget during the first read. I say that without Core set you would … Continue reading Shadows of Mirkwood cycle conclusion

Player card review: Return to Mirkwood

After cornering and capturing Gollum in The Dead Marshes, the heroes must now escort the creature north, through Mirkwood forest, so that he can be held and interrogated at King Thranduil’s palace. The journey will not be easy, however: Mirkwood is always a dangerous place, the Dark Lord’s forces are eager to take Gollum for … Continue reading Player card review: Return to Mirkwood