It has been over 4 years since my first article on this quest. Back then, I was still trying out different styles and formats for my articles. I revised the Core Set scenarios back in 2020, and I now want to dedicate some time to revising all 6 AP scenarios from the Shadows of Mirkwood cycle. … Continue reading The Hunt for Gollum
Category: Shadows of Mirkwood
Encounter Set Review: Conflict at the Carrock
If in Hunt for Gollum, Players rested from fighting, in Conflict at the Carrock, We are going to throw them in the turmoil of fierce battle. From The Carrock are coming down hungry and enraged Troll brothers. They won't definitely shake hands with the newcomers - rather, they will tear the hands away. The Players have not yet known such a … Continue reading Encounter Set Review: Conflict at the Carrock
First Impressions: The Dark of Mirkwood
I have missed this, I really have. Shortly after the release of the Revised Core Set, I got word that the announced Dark of Mirkwood Scenario Pack was already in stock here in the Netherlands. And what do you know? It actually arrived the day after I ordered. So I get to revive an old … Continue reading First Impressions: The Dark of Mirkwood
Flavor text: Shadows of Mirkwood
It was brought to my attention that there isn't really one place where the narrative printed on the paper rule sheets can be found. So I have decided to start and copy the narrative of each cycle in a new series so that you can follow along with the story if you are playing the … Continue reading Flavor text: Shadows of Mirkwood
Encounter Set Review: Escape from Dol Guldur
Because Players tend to poke around our affairs, We kidnapped one of the heroes and imprisoned him in Dol Guldur, where he will suffer. If Players think they will rescue him easily, then they must look up: Nazgul of Dol Guldur won't allow Players to free the imprisoned hero. His terrifying scream will freeze these "courage" heroes and … Continue reading Encounter Set Review: Escape from Dol Guldur
Escape from Dol Guldur
Completing our trifecta of Core Set quests, we have Escape from Dol Guldur. This quest comes with a warning from the entire veteran community to new players: Skip this quest and go back to it later when your card pool has expanded. This quest can be brutal with just Core Set decks and still proves … Continue reading Escape from Dol Guldur
Journey Along the Anduin
The next article fit for a remastered version is this Core Set classic that is still enjoyed by players to this day. Journey along the Anduin is one of the most played scenarios by the community, and deserves a proper in depth look. If you would want to read the original article from 2.5 years … Continue reading Journey Along the Anduin
Passage through Mirkwood
The time has come to start a second version of this article, now that the original series is coming to a close in the 9th cycle. I noticed that over the 2.5 years since I wrote the original PtM article, many things have changed, including the length of my articles. So in order to properly … Continue reading Passage through Mirkwood
Encounter Set Review: Wilderlands
Not only Orcs and Spiders are on Our side. If needed, We call to the battle even beasts and trolls in order to stop and destroy all Players. Instead of malevolent treacheries and exhausting locations, We send on Players the power in the form of teeth, claws and clubs. Try to stop Us, Players! Summary … Continue reading Encounter Set Review: Wilderlands
Nightmare Conflict at the Carrock
Fog is not unusual in Wilderland, particularly at this time of year. All the same, there is something ominous about the wall of grey which has crept in overnight. It blankets the Anduin from all sides, stretching almost to the eaves of Mirkwood. A sniff of the air brings nervous anticipation. This is no ordinary … Continue reading Nightmare Conflict at the Carrock