Well, the time of the fun and easy quests is over. And since nobody stepped up to do these hard quests for me, I suppose I will have to try and come up with strategies for a Nightmare quest I have never personally beaten. Raid on the Grey Havens is a tough quest that puts … Continue reading Nightmare Raid on the Grey Havens
Category: Nightmare
Nightmare Flight of the Stormcaller
It has been a while since my last Nightmare scenario analysis, hasn't it? I have used this time to work on the new book, and with the bulk of the text now finished, I can use the time I'd normally spend on that, on some more articles instead! We are in the process of going … Continue reading Nightmare Flight of the Stormcaller
Nightmare The Drowned Ruins
I know this is not in sequence, but I had to jump (to) the shark! The Drowned Ruins is, for many players, a moment in the cycle where they can take a break, slowly build up their board state, and then rush through to the end. In the original version, nothing is stopping you from … Continue reading Nightmare The Drowned Ruins
Nightmare Voyage Across Belegaer
Having completed the NM Angmar Awakened cycle, we will focus our efforts on the Dreamchaser cycle. With the first quest, Voyage Across Belegaer, it was always the intent of the designers to ease the players into the new mechanics, getting to learn how to work with Ship objectives/enemies and the Sailing keyword. For the Nightmare … Continue reading Nightmare Voyage Across Belegaer
Nightmare Escape from Mount Gram
When reading the flavour text of this scenario, you realize that this is probably the lowest point that your heroes will get to throughout the entire game. Having been starved and tortured for weeks in the cells under the mountain, they have nearly given up hope. And we're about to make it even harder for … Continue reading Nightmare Escape from Mount Gram
Nightmare The Wastes of Eriador
With winter creeping closer day by day, it is time to revisit one of the best quests from this cycle: The Wastes of Eriador. This quest is notorious for being quite difficult in its regular version, thanks to the Day/Night mechanic that limits your progress and brings out more enemies each other turn. But the … Continue reading Nightmare The Wastes of Eriador
Nightmare Deadmen’s Dike
To conclude the Lost Realm box, we change our enemies from Orcs to Undead. In the regular version of this quest, you are swarmed with ghosts and reanimated corpses, and I can inform you now that the Nightmare version of this quest does not change that a lot. So, with Halloween around the corner, be … Continue reading Nightmare Deadmen’s Dike
Nightmare Intruders in Chetwood
It has been a while since I have made a Nightmare article, and since another author will be taking on the Ringmaker cycle, I will skip ahead and move on to the Angmar Awakened cycle. This should be in everyone's recent memory since this was the first cycle that received the repackaged treatment. As a … Continue reading Nightmare Intruders in Chetwood
Nightmare The Morgul Vale
When you read the flavor text before and after this scenario in the rule sheets, you learn that our heroes actually do get nightmares from the base scenario of that quest. It is not often that they are disturbed by things, but the memory of Minas Morgul under the full moon haunts them a bit … Continue reading Nightmare The Morgul Vale
Nightmare The Blood of Gondor
Out of all 50 Nightmare packs, I think this is one that you should save for last. Not because it is worth the wait but because it is going to take some time to defeat the quest, and you'll be pretty burned out by the time you achieve that feat. The base scenario is already … Continue reading Nightmare The Blood of Gondor









