The second-to-last occupational trait to cover is the Noble trait. This trait has some peculiar cards that don't see a lot of play, but the characters are all well-known and see regular play. The Nobles are the commanders of their nations and the armies that come from it. They specialise in global buffs and in … Continue reading Noble
Category: Traits
Healer
In every RPG party, you need someone who looks out for the group and makes sure that all other characters remain alive. In this game, that job is for the Healer trait. While relatively undeveloped, there are still some Healer cards in this game who heal via various means. While a lot about these cards … Continue reading Healer
Dale/Esgaroth
It is not often that I discuss two traits in the same article, but I am willing to make an exception here in order to prevent a very short article on the Esgaroth trait. The Dale trait has been one of the most developed traits during this past cycle, so I have been waiting to … Continue reading Dale/Esgaroth
Valour
We continue the month of traits and mechanics with a mechanic that doesn't see a lot of play, but features a lot of very powerful effects: Valour. This mode is for the real dare-devils among us who laugh at a Doomed 5 treachery and bring heroes with a starting threat of 35 or higher. The … Continue reading Valour
Woodmen
The designers of this game are always looking to expand their roster of traits; this means that sometimes, we get traits just briefly mentioned in the original novels. One of these are the Woodmen of Mirkwood, who got a synergy late in the game's life despite being around since the days of the Ringmaker cycle. … Continue reading Woodmen
Harad
The fun thing about this game is that it dares to go beyond the regular factions when it comes to player cards for this game. Instead, it shows that not everything in Middle Earth is light and dark, good and evil. There is also a grey area in between and characters can switch sides halfway … Continue reading Harad
Gondor
Being one of the largest factions in the game, it is time to take a closer look at the Gondor trait. The trait is pretty basic, as it usually goes with Human factions, but the Gondor trait has some strong cards that can really make for some powerful decks. It is also an easy faction … Continue reading Gondor
Scout
To continue our coverage of the 4 big occupational traits, we come to the Scout trait. I actually like a deck that runs some Scout cards, as they invite a very control like deck. The Scouts also tend to focus more on the quest than attacking enemies, giving the other decks the ability to plan … Continue reading Scout
Ranger
Not all traits in the game depict what race a character is, or to what faction he/she belongs. There are a couple that also denotes what the occupation of the character is. Four of these occupational traits have been widely expanded upon and have been linked with a certain sphere. This began in the Dream-chaser … Continue reading Ranger
DĂşnedain
The DĂşnedain are an interesting trait, as they are a combat focused faction with a lot of cards being released in the Angmar Awakened cycle and later. In the few cycles since the first hint of an archetype, the DĂşnedain trait has become one of the more aggressive playstyles, that feel refreshing to a lot … Continue reading DĂşnedain









