Harad

The fun thing about this game is that it dares to go beyond the regular factions when it comes to player cards for this game. Instead, it shows that not everything in Middle Earth is light and dark, good and evil. There is also a grey area in between and characters can switch sides halfway … Continue reading Harad

Scout

To continue our coverage of the 4 big occupational traits, we come to the Scout trait. I actually like a deck that runs some Scout cards, as they invite a very control like deck. The Scouts also tend to focus more on the quest than attacking enemies, giving the other decks the ability to plan … Continue reading Scout