I thought it was high time to write an article on my favorite archetype in Lord of the Rings the Card Game… trap decks. Traps have actually been around since the beginning of the game with the Forest Snare of the core set, which was probably the most reliable answer to the Hill Trolls of … Continue reading Traps
Category: Traits
Isengard
If you ever need a song stuck in your head, play a deck with this trait, since "They're taking the Hobbits to Isengard (gard, g-g-g-gard). The Isengard trait is the first of the so-called grey area traits, between the side of good and evil. Other traits like this are the Harad and the Corsair trait, … Continue reading Isengard
Victory Display
The developers keep giving us new ways to approach this game, and this mechanic is certainly one of the more unique archetypes. The victory display has been around since the very first days of the game, but up to this point, players had almost no way to interact with it besides the Out of the … Continue reading Victory Display
Player Side Quests
With the release of the Lost Realm Deluxe expansion and the accompanying Angmar Awakened cycle, the players were introduced to a new type of card: Side quests. These side quests appeared in two forms, one for the players to add to their decks, and one for the encounter deck to hurt the players with new … Continue reading Player Side Quests
Secrecy
Hello all, allow me to briefly introduce myself. My name is Matt Duckworth and some might have seen my commentary in the LOTR LCG Facebook forum. I also occasionally publish decks in RingsDB as mduckworth83 (yeah, not very creative with gamer tags, I know!). I have been playing the game since about the time the … Continue reading Secrecy
Wose
Every once in a while, a unique card turns up in the game which isn't part of any pre-existing trait. In the early days of the game, this was quite common as new synergies were getting developed. But the Wose trait wasn't introduced to the player card pool until the second to last Saga expansion. … Continue reading Wose
Rohan
The horse-lords of Middle Earth have been in the game since the very beginning, being one of the few traits with 3 heroes right out of the Core Set. Over the years, as the card pool expanded, the trait has had a lot of focus during the times the narrative took place around the land … Continue reading Rohan
Archer
The Archer trait was first introduced in the Core Set and has proven to be one of those traits that got abandoned by the developers right after. There have been only 3 cards with the printer Archer keyword, and only one is worth including in your decks. The other Archer trait cards are not worth … Continue reading Archer
Outlands
At the start of the Against the Shadow cycle, Dwarves were the most developed and most powerful archetype up to that point. But when the Stewards Fear adventure pack was released, a new archetype was born instantly: Outlands. This controversial trait is easy to master and is the go-to deck I hand to new players. … Continue reading Outlands
Corsair
The Corsairs of Umbar were one of the chief antagonists during the Dream-chaser cycle. But while some remained treacherous to the bitter end, others turned to the good side and joined the players. This launched the Corsair archetype, which to this day remains pretty undeveloped, with only 1 hero in the card pool at the … Continue reading Corsair









