As can be seen in my Storage Solutions articles, I like to build several decks at once instead of building a specific deck for each scenario. While both methods of deckbuilding have their merits, I prefer this style. However, building 10+ decks at once comes with a couple of challenges that people are struggling with. … Continue reading Multi-deck building
Neutral (Core set)
We have come through all spheres of influence - Leadership, Tactic, Spirit and Lore. But in the Core set exists another group of player cards, which technically belongs to no sphere, but practically you are able to use it in every deck you create. Do you ask, what am I talking about, when all spheres … Continue reading Neutral (Core set)
First Impressions: The Ghost of Framsburg
It has been a while since we have had a new pack released, and while some people got their hands on this pack early, mine just arrived. So that means that it is time for a quick impression article on the player cards in the pack as well as a quick review of the quest. … Continue reading First Impressions: The Ghost of Framsburg
Lore Sphere (Core set)
From the heart of battle, the kingdom of leaders and well of the willpower our steps are heading into the depth of knowledge and wisdom. The Lore sphere doesn't resemble any other sphere, because its power lies elsewhere than in combat or questing skills, or generating of resources. With the forgotten knowledge you are able … Continue reading Lore Sphere (Core set)
Valour
We continue the month of traits and mechanics with a mechanic that doesn't see a lot of play, but features a lot of very powerful effects: Valour. This mode is for the real dare-devils among us who laugh at a Doomed 5 treachery and bring heroes with a starting threat of 35 or higher. The … Continue reading Valour
Woodmen
The designers of this game are always looking to expand their roster of traits; this means that sometimes, we get traits just briefly mentioned in the original novels. One of these are the Woodmen of Mirkwood, who got a synergy late in the game's life despite being around since the days of the Ringmaker cycle. … Continue reading Woodmen
Spirit Sphere (Core set)
After "combat sphere" and "leading sphere" comes to a scene sphere, which sidelines the combat aspect absolutely and provides us the advantage in another way. And Leadership or Tactic sphere couldn't help you in "that way" to such extent, as Spirit sphere. The fight isn't engaged only in the "combat area" right before your characters, … Continue reading Spirit Sphere (Core set)
Month in review: January 2019
Guess I will start by wishing everyone a happy new year. Here's hoping that 2019 will be another great year for the community. For the first month, the blog has certainly been busy, so it looks like this year will turn out great. A lot of things happened this month on the blog itself, from … Continue reading Month in review: January 2019
Monthly Poll: January 2019
There are a lot of allies in the card pool at this time with a stat distribution that makes them versatile in any situation. With 2 willpower they can contribute to the quest while making a measurable impact on that quest. 2 attack allows them to join in on combined attacks in order to kill … Continue reading Monthly Poll: January 2019
The Battle of Carn Dûm
As of current writing, Lord of the Rings: The card game has over a hundred quests available for play. This game is not easy, and even veteran players will face frequent losses if they don't bring A-level decks. But over the years, some quests have gained reputations for being especially difficult. We all remember the … Continue reading The Battle of Carn Dûm









