Every once in a while, the developers give us with a scenario that has some special mechanic that really flips the normal phases of the game upside down. The Blood of Gondor is such a quest. Not only does this quest give players a ton of enemies, but the enemies might engage players when they … Continue reading The Blood of Gondor
Tag: Forest
The Morgul Vale
This article will contain spoilers for the conclusion of the narrative of the Against the Shadow cycle. If you haven't played this quest yet, go in blind and come back in order to not be spoiled by the big surprise. The Morgul Vale is the conclusion of the Against the Shadow cycle and it ends … Continue reading The Morgul Vale
The DrĂşadan Forest
This quest is one of my most hated quests in the game. It requires a very specific build, and even then, you might stall after 3 turns as the new Prowl keyword takes away most of your resources. This quest is also one that can absolutely ruin players by dealing a lot of Archery damage … Continue reading The DrĂşadan Forest
We Must Away, Ere Break of Day
In 2013, Fantasy Flight released its first saga expansion for Lord of the Rings: The Card Game. This was a departure from the normal deluxe expansion followed by a six adventure pack cycle. The saga expansions were designed with taking the player through the actual story of J.R.R. Tolkien's The Hobbit, and later, The Lord of the … Continue reading We Must Away, Ere Break of Day
Into Ithilien
This quest set the standard for the difficulty for this cycle. Progression style players often get stuck banging their heads against this scenario that requires players to quest hard out of the gate while also being able to kill a host of tough enemies. The encounter deck does provide players with a bit of help … Continue reading Into Ithilien
Return to Mirkwood
This is the concluding scenario of the Shadows of Mirkwood cycle. It is also one that I personally come back to every once in a while. It features a lot of strong enemies, brutal treacheries, and enough quest cards to make you stay in Mirkwood for a very long time. The quest is also very … Continue reading Return to Mirkwood
A Journey to Rhosgobel
This quest answers the question what happens to the Eagles when they fly too far East. They get shot down. This quest is one of the more controversial quests in the game, in that it has a very special way to resolve the quest in the final stage. The Quest has you escorting the wounded … Continue reading A Journey to Rhosgobel
Conflict at the Carrock
A huge thank-you to Joseph Forster (bgamerjoe) from the LOTR Deck Test blog for writing the very first guest article. Be sure to check his blog out at https://lotrdecktest.wordpress.com/ where he analyses submitted decks against some scenario's. For his recommendations on Conflict at the Carrock, see the bottom of this page. The first time you … Continue reading Conflict at the Carrock
The Hunt for Gollum
With the Core Set covered, it is now time to dip into the first cycle of adventure packs. This pack was for most of the original players their first purchase and holds some sentimental value because of that. And a good thing too, because this quest can be considered quite a doddle when taking modern … Continue reading The Hunt for Gollum
Passage through Mirkwood
The first quest that every player of this game plays is Passage Through Mirkwood. The objective of the quest is to get through the forest alive, as you bear a message to Galadriel from Thranduil. Yes, the first quest has you doing the work of a carrier pigeon, but I digress. This quest is often … Continue reading Passage through Mirkwood









