I have made it no secret that this is one of my least favorite quests in the game. It punishes players hard for playing cards, having resources, and also not having resources. In multiplayer, the quest can start with 30 points of Archery at the start of the game, and the switch to Siege questing … Continue reading Nightmare The Drúadan Forest
Tag: Nightmare
Nightmare Shadow and Flame
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'The Fellowship of the Ring The definitive "Boss fight" quest (maybe rivaled by Smaug) was an awesome way to end the Dwarrodelf cycle and explore the power of this ancient entity in … Continue reading Nightmare Shadow and Flame
Nightmare The Redhorn Gate
A strong cold reigns on Caradhras. While winter has never been kind in these regions and especially on the Redhorn Gate, Caradhras seems to be especially hostile this year. The weather is unforgiving already, but scouts have reported orcs and goblins roaming the pass, some claiming to have seen creatures even bigger than the monstrous … Continue reading Nightmare The Redhorn Gate
Nightmare Road to Rivendell
When opening this pack, you might be surprised to see no extra copies of Sleeping Sentry in this pack. Still, this more difficult version of the infamous Road to Rivendell quest will be quite the challenge for everyone. The focus this time is more aimed towards the Ambush keyword, and the quest throws a replacement … Continue reading Nightmare Road to Rivendell
Nightmare A Storm on Cobas Haven
This article was written by Bobbymcbobface Na’asiyah: “This is either madness... or brilliance.” Prince Imrahil: “It's remarkable how often those two traits coincide.” Pirates of the Belegaer: The Curse of the Stormcaller There are a select few scenarios where it feels thematically satisfying to amass an army of heroes and allies to go up against … Continue reading Nightmare A Storm on Cobas Haven
Nightmare Flight from Moria
Rounding out the NM Khazad-Dum pack, the final quest from the box gets a major overhaul with this Nightmare version. The original Flight from Moria was, in my eyes, the weakest quest from the Deluxe box because it could either last just 1 round or take forever to clear if you got unlucky with the … Continue reading Nightmare Flight from Moria
Nightmare The Treachery of Rhudaur
After a "short" break (I planned to have this article ready on Halloween 2020), we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur
Nightmare The Dread Realm
This is the conclusion of the Angmar Awakened cycle and a strangely controversial quest. It has been one of my favorites ever since I first played it, as it was thematic, interesting in its mechanics, and already pretty challenging. The Nightmare version, as always, makes it even more thematic and bumps up this quest's difficulty … Continue reading Nightmare The Dread Realm
Nightmare Across the Ettenmoors
Across the Ettenmoors used to be a quite enjoyable quest when it was released. It used fairly interesting mechanics and had a pretty distinctive feel to it, but it was quite a bit too easy. The nightmare deck changes that, and by how much I'll explain in this article. Nightmare Across the Ettenmoors Found in: … Continue reading Nightmare Across the Ettenmoors
Nightmare Conflict at the Carrock
Fog is not unusual in Wilderland, particularly at this time of year. All the same, there is something ominous about the wall of grey which has crept in overnight. It blankets the Anduin from all sides, stretching almost to the eaves of Mirkwood. A sniff of the air brings nervous anticipation. This is no ordinary … Continue reading Nightmare Conflict at the Carrock