While this first Adventure Pack of the Against the Shadow cycle is best known for being one of the best stand-alone pack to buy for its player cards, The Stewards Fear is also a very enjoyable scenario. In it, players are forced to unmask a conspiracy set by an unknown opposer of Gondor against the … Continue reading The Steward’s Fear
Tag: Objectives
We Must Away, Ere Break of Day
In 2013, Fantasy Flight released its first saga expansion for Lord of the Rings: The Card Game. This was a departure from the normal deluxe expansion followed by a six adventure pack cycle. The saga expansions were designed with taking the player through the actual story of J.R.R. Tolkien's The Hobbit, and later, The Lord of the … Continue reading We Must Away, Ere Break of Day
Into Ithilien
This quest set the standard for the difficulty for this cycle. Progression style players often get stuck banging their heads against this scenario that requires players to quest hard out of the gate while also being able to kill a host of tough enemies. The encounter deck does provide players with a bit of help … Continue reading Into Ithilien
Peril in Pelargir
As we start the new cycle, the narrative of the game picks up as well. We will now get full chapters of non-canon flavour text to inform the players of their tasks and gives a bit of backstory to the quest. It is with that knowledge that we come to Gondor, the port-city of Pelargir … Continue reading Peril in Pelargir
Foundations of Stone
This is a quest that is still very popular with veteran players. It is also a nice quest to play with some newer players who have at least some practice before playing this quest. Foundations of Stone is one of the most enjoyable quests to me because of a clear split between the early and … Continue reading Foundations of Stone
The Long Dark
Every cycle has a less enjoyable scenario, and it usually is the fourth one. Emyn Muil, Long Dark, Assault on Osgiliath, and Nin-in-Eilph aren't really the highlights of their cycles. Thankfully the trend gets broken during the Angmar Awakened cycle. This scenario again focusses on finding your way through Moria. The Dwarves and Goblins have … Continue reading The Long Dark
Road to Rivendell
Let's just start off with why everyone remembers this quest: Sleeping Sentry. It is widely regarded to be the worst treachery in the game for at least the first 4/5 cycles. But besides this treachery, Road to Rivendell brings a new mechanic to the table: Ambush. The quest will certainly be memorable to everyone who … Continue reading Road to Rivendell
The Redhorn Gate
Our first Snow mission takes us the same path as the Fellowship as we tackle the Misty Mountains, only this time we go the opposite direction. This quest is notorious for killing a lot of allies simply because they don't have enough willpower. We have seen the return of needing a lot of willpower on … Continue reading The Redhorn Gate
Flight from Moria
Flight from Moria is an outrageous quest. It may not be precise, balanced and perfect game design, but it gives you the panicky, rushed, and uncertain feel that seems to perfectly represent the flight from the unknown Shadow and Flame. Unlike The Journey in the Dark and Shadow and Flame which also feature the Balrog, … Continue reading Flight from Moria
The Seventh Level
This is another one of those quests that I frequently come back to. I usually play this quest solo with a combat heavy deck. The number of enemies that can be revealed in this scenario is crazy, which makes it the perfect quest to bring Tactics Legolas and other combat-related cards. The Seventh Level is … Continue reading The Seventh Level









