Every cycle has a less enjoyable scenario, and it usually is the fourth one. Emyn Muil, Long Dark, Assault on Osgiliath, and Nin-in-Eilph aren't really the highlights of their cycles. Thankfully the trend gets broken during the Angmar Awakened cycle. This scenario again focusses on finding your way through Moria. The Dwarves and Goblins have … Continue reading The Long Dark
Tag: Orcs
Road to Rivendell
Let's just start off with why everyone remembers this quest: Sleeping Sentry. It is widely regarded to be the worst treachery in the game for at least the first 4/5 cycles. But besides this treachery, Road to Rivendell brings a new mechanic to the table: Ambush. The quest will certainly be memorable to everyone who … Continue reading Road to Rivendell
The Redhorn Gate
Our first Snow mission takes us the same path as the Fellowship as we tackle the Misty Mountains, only this time we go the opposite direction. This quest is notorious for killing a lot of allies simply because they don't have enough willpower. We have seen the return of needing a lot of willpower on … Continue reading The Redhorn Gate
Flight from Moria
Flight from Moria is an outrageous quest. It may not be precise, balanced and perfect game design, but it gives you the panicky, rushed, and uncertain feel that seems to perfectly represent the flight from the unknown Shadow and Flame. Unlike The Journey in the Dark and Shadow and Flame which also feature the Balrog, … Continue reading Flight from Moria
The Seventh Level
This is another one of those quests that I frequently come back to. I usually play this quest solo with a combat heavy deck. The number of enemies that can be revealed in this scenario is crazy, which makes it the perfect quest to bring Tactics Legolas and other combat-related cards. The Seventh Level is … Continue reading The Seventh Level
Into the Pit
We start off this brand new cycle with one of my personal favourite quests. I often return to this quest to test my new decks against. The quest requires you to handle combat, quest enough to pass locations, even have a solid board state (or resource generation) during the last stage. This quest doesn't have … Continue reading Into the Pit
A Journey to Rhosgobel
This quest answers the question what happens to the Eagles when they fly too far East. They get shot down. This quest is one of the more controversial quests in the game, in that it has a very special way to resolve the quest in the final stage. The Quest has you escorting the wounded … Continue reading A Journey to Rhosgobel
The Hills of Emyn Muil
Just writing the title of this article gave me flashbacks. This is a quest that you beat once, and not visit ever again. Although I have to admit that I sometimes take a location control deck up against this quest because I know that I won't face a lot of enemies. This quest is often … Continue reading The Hills of Emyn Muil
Conflict at the Carrock
A huge thank-you to Joseph Forster (bgamerjoe) from the LOTR Deck Test blog for writing the very first guest article. Be sure to check his blog out at https://lotrdecktest.wordpress.com/ where he analyses submitted decks against some scenario's. For his recommendations on Conflict at the Carrock, see the bottom of this page. The first time you … Continue reading Conflict at the Carrock
The Hunt for Gollum
With the Core Set covered, it is now time to dip into the first cycle of adventure packs. This pack was for most of the original players their first purchase and holds some sentimental value because of that. And a good thing too, because this quest can be considered quite a doddle when taking modern … Continue reading The Hunt for Gollum









