The heroes return from their expedition to find a relic of lost Numenor only to find themselves in the middle of an assault on the Grey Havens themselves. This quest is a brutally difficult quest that hits hard and fast, leaving no time to turtle or to build up a decent board presence. It's unique … Continue reading Raid on the Grey Havens
Doomed
One of the more controversial mechanics to bring to a multiplayer game is the Doomed mechanic. This set of cards rarely uses resources to pay for their effects, but instead requires all players to raise their threat. It is a difficult mechanic to properly integrate in the decks of all players, so not everyone will … Continue reading Doomed
Guarded Cards
During the Ered Mithrin cycle, a new set of cards was introduced with amazing abilities. However, these 7 cards all come with the Guarded (X) keyword, which means that when you play them, they attach to either a location or enemy in play. Exploring the location or defeating the enemy will allow you to get … Continue reading Guarded Cards
Staples: Location control
Location control is a mechanic in the game that is very close to my heart. I will gladly ditch the Tactics sphere in order to play more cards that interact with locations. But between all of the various cards that swap active locations, discard locations, and place progress, some are stronger than others. In this … Continue reading Staples: Location control
Deckbuilding: Trouble in Tharbad
With the last two quests being pretty tough, we move on to one of the easier quests of this cycle. While I find easy quests often too boring (like Into Fangorn), I have good memories of Trouble in Tharbad. The mechanic to get your threat down to zero is something unique and allows unusual deckbuilding … Continue reading Deckbuilding: Trouble in Tharbad
Escape from Umbar
The Haradrim cycle picks up right where the Dream-chaser cycle has left us. No month long skip to the next area, no, you are dropped in Umbar during City of Corsairs, and now you need to get out. This is done in a fast paced quest with a lot of enemies and all new cards … Continue reading Escape from Umbar
Dungeons Deep and Caverns Dim
When fans of J.R.R. Tolkien are asked to consider what scene is the most iconic in his legendarium, Riddles in the Dark easily ranks among them. This scene has it all; mystery, suspense, an eerie setting, the creepy Gollum, and the hero of "The Hobbit," Bilbo Baggins. The game also contains all these, and a … Continue reading Dungeons Deep and Caverns Dim
Project Heat Death
Something big was announced last week that has forced me to put out an article explaining my cause of action for the foreseeable future. I came prepared with a strategy I dubbed Project Heat Death, as I didn't expect the game being down until the end of time. Turns out I was wrong. Cause Last … Continue reading Project Heat Death
Month in Review: August 2019
With summer already passing, it seems that we are going back to the darker and colder days here in the Northern Hemisphere. But that's fine by me, because bad weather is a perfect excuse to skip going outside and play some more games! Also for working on the blog, which has seen some good development … Continue reading Month in Review: August 2019
Monthly Poll: August 2019
It has become somewhat of a ritual now to wrap up these polls at the end of the month. And this month's article is no different. Since we have started to delve into the Haradrim cycle properly this month, I wanted to rank the different scenarios of the cycle with each other. The scenarios in … Continue reading Monthly Poll: August 2019









