We have finally reached the last adventure pack and now we can review Shadows of Mirkwood cycle as a whole. The Core set introduces all spheres, their strengths and weaknesses, champions and weaklings. Many of player cards serve well even nowadays, while others you forget during the first read. I say that without Core set you would … Continue reading Shadows of Mirkwood cycle conclusion
Vision of the Palantir Loot 2019
After the success of last year's loot, it was time for me to start thinking about what I could give away this year to my authors, patrons, and other supporters. Last year I had the custom coconut tokens that I could make for free at the internship company I was working. I did not have … Continue reading Vision of the Palantir Loot 2019
Mono-Spirit
As a part of the archetype analysis, I have decided to cover the different mono-sphere decks that you can build in this game. Building a mono-sphere has several advantages, such as being immune to The Master's Malice and being able to pay for more expensive cards quicker. However, it is a fine balance, because you … Continue reading Mono-Spirit
Month in review: September 2019
While we have all been recovering somewhat from the shock that the game will take a break next year, the community has been as busy as ever. A lot of content was created by many people and hype has been building for Con of the Rings 2019. In this article, I will go over some … Continue reading Month in review: September 2019
Monthly Poll: September 2019
As the month concludes, we round out the monthly poll as well. This month's poll concerned the Guarded (X) attachments from the Ered Mithrin cycle. I pitted the attachments against each other and gave all visitors to the site 2 votes to decide what two Guarded (X) attachments are the best in their opinion. I … Continue reading Monthly Poll: September 2019
Deckbuilding: The Nรฎn-in-Eilph
The Nรฎn-in-Eilph is a quest that does one thing very well: giving you the feeling to be in an endless swamp. While being thematic is normally a good thing, here it's different. Finding a way out of this swamp is not an enjoyable experience, and therefore the quest has a bad reputation in the community. … Continue reading Deckbuilding: The Nรฎn-in-Eilph
Raid on the Grey Havens
The heroes return from their expedition to find a relic of lost Numenor only to find themselves in the middle of an assault on the Grey Havens themselves. This quest is a brutally difficult quest that hits hard and fast, leaving no time to turtle or to build up a decent board presence. It's unique … Continue reading Raid on the Grey Havens
Doomed
One of the more controversial mechanics to bring to a multiplayer game is the Doomed mechanic. This set of cards rarely uses resources to pay for their effects, but instead requires all players to raise their threat. It is a difficult mechanic to properly integrate in the decks of all players, so not everyone will … Continue reading Doomed
Guarded Cards
During the Ered Mithrin cycle, a new set of cards was introduced with amazing abilities. However, these 7 cards all come with the Guarded (X) keyword, which means that when you play them, they attach to either a location or enemy in play. Exploring the location or defeating the enemy will allow you to get … Continue reading Guarded Cards
Staples: Location control
Location control is a mechanic in the game that is very close to my heart. I will gladly ditch the Tactics sphere in order to play more cards that interact with locations. But between all of the various cards that swap active locations, discard locations, and place progress, some are stronger than others. In this … Continue reading Staples: Location control









