When reading the flavour text of this scenario, you realize that this is probably the lowest point that your heroes will get to throughout the entire game. Having been starved and tortured for weeks in the cells under the mountain, they have nearly given up hope. And we're about to make it even harder for … Continue reading Nightmare Escape from Mount Gram
Tag: Player Seperation
Flies and Spiders
Here's a piece of trivia: Venom and poison are two different things. Briefly, poison is ingested or inhaled and venom is directly injected into a wound. Both can make you unconscious if they are severe enough. In this scenario, whether it's poison or venom, you want to make sure that you try not to find … Continue reading Flies and Spiders
Escape from Mount Gram
Every once in a while, the developers through the normal way of playing out the window and provide the community with an absurd quest. That is the case with this gem of a quest. Escape from Mount Gram is unique, as it not only puts the players at a very lonely starting position but also … Continue reading Escape from Mount Gram
Breaking of the Fellowship
After their stop in Lothlorien and receiving valuable gifts from Galadriel the Fellowship is embarking on their Journey along the Anduin. At Amon Hen their journey comes to a halt and a choice about the further direction of travel has to be made. When Frodo goes away to contemplate the options the heroes are beset … Continue reading Breaking of the Fellowship
Foundations of Stone
This is a quest that is still very popular with veteran players. It is also a nice quest to play with some newer players who have at least some practice before playing this quest. Foundations of Stone is one of the most enjoyable quests to me because of a clear split between the early and … Continue reading Foundations of Stone




