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Vision Of The Palantir

In depth analysis of quests and strategy guides for LOTR LCG

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Tag: Strategy

Danger in Dorwinion

For some reason, the game's creators have a fondness for alliterations in quest's names, also seen in Peril in Pelargir. This one is different, though, and more resembles The Steward‘s Fear in its mechanics. Story-wise, you have now arrived in Dorwinion, a great city at the shores of the Sea of Rhûn, where you met … Continue reading Danger in Dorwinion →

veggiegollum Vengance of Mordor Leave a comment 1 October 20206 January 2021

Nightmare The Dread Realm

This is the conclusion of the Angmar Awakened cycle and a strangely controversial quest. It has been one of my favorites ever since I first played it, as it was thematic, interesting in its mechanics, and already pretty challenging. The Nightmare version, as always, makes it even more thematic and bumps up this quest's difficulty … Continue reading Nightmare The Dread Realm →

veggiegollum Angmar Awakened, Nightmare 1 Comment 17 August 20202 February 2021

Nightmare Across the Ettenmoors

Across the Ettenmoors used to be a quite enjoyable quest when it was released. It used fairly interesting mechanics and had a pretty distinctive feel to it, but it was quite a bit too easy. The nightmare deck changes that, and by how much I'll explain in this article. Nightmare Across the Ettenmoors Found in: … Continue reading Nightmare Across the Ettenmoors →

veggiegollum Angmar Awakened, Nightmare 1 Comment 22 July 202017 August 2020

Nightmare Conflict at the Carrock

Fog is not unusual in Wilderland, particularly at this time of year. All the same, there is something ominous about the wall of grey which has crept in overnight. It blankets the Anduin from all sides, stretching almost to the eaves of Mirkwood. A sniff of the air brings nervous anticipation. This is no ordinary … Continue reading Nightmare Conflict at the Carrock →

Beorn Nightmare, Shadows of Mirkwood 3 Comments 11 July 202013 July 2020

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This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games. The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 – 2018 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

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Authors of the Palantir

  • Beorn
    • Nightmare Conflict at the Carrock
  • brinxian
    • Helm’s Deep
    • The Uruk-Hai
  • Card Talk: An LOTR LCG Podcast
    • Flies and Spiders
  • dragoncymru
    • Middle Earth Tour: Dwarrowdelf
    • Middle Earth Tour: Shadows of Mirkwood
  • durinsfather
    • Under the Ash Mountains
    • Month in Review: January 2021
  • josephforster86
    • Flight from Moria
    • Conflict at the Carrock
  • Matt Duckworth
    • The City of Corsairs
    • The Wastes of Eriador
  • mortendall88
    • The Temple of Doom
    • Fire in the Night
  • Noah Baker
    • Is Nightmare Mode worth the Nightmares?
    • A Beginners Guide to The Haradrim Cycle
  • Onidsen
    • Raid on the Grey Havens
  • Palantir Record Keeper
    • The Ruins of Belegost
    • The Stone of Erech
  • rokafuchs
    • Deckbuilding: The Fortress of Nurn
    • Deckbuilding: Deadmen’s Dike
  • silblade222
    • Encounter Set Review: Escape from Dol Guldur
    • Dwarrowdelf cycle conclusion
  • RedSpiderr
    • Three Player Quests
    • Two Player Quests
  • thepurplwizard
    • Fog on the Barrow Downs
  • veggiegollum
    • Nightmare The Treachery of Rhudaur
    • Danger in Dorwinion

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