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Vision Of The Palantir

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Tag: Time

Nightmare The Treachery of Rhudaur

After a "short" break (I planned to have this article ready on Halloween 2020) we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur →

veggiegollum Angmar Awakened, Nightmare Leave a comment 2 February 2021

The Stone of Erech

Unearthly it looked, as though it had fallen from the sky, as some believed...The Return of the King This quest is another Print on Demand (POD) quest which focuses on finding Lamedon lord's lost son. Nobody has seen the boy for many days. So his father asked, from you and your party, to track him … Continue reading The Stone of Erech →

Palantir Record Keeper Additional Quests 1 Comment 17 July 202018 July 2020

The Treachery of Rhudaur

Of the three splinter factions of the Kingdom of Arnor, Rhudaur was the first to fall to the Witch-King during his conquest of the north. This quests deals with the aftermath of that war many hundreds of years ago. The quest also goes in a bit deeper on the lineage of the Dunedain you have … Continue reading The Treachery of Rhudaur →

durinsfather Angmar Awakened 3 Comments 18 November 2018

Deadmen’s Dike

The final quest of the Deluxe box takes place in the ruins of Fornost, where the Rangers are taken by surprise by a hoard of Undead. This quest is unique as players can now also be eliminated when their deck runs out of cards. To make this a real threat, the encounter deck focuses on … Continue reading Deadmen’s Dike →

durinsfather Angmar Awakened 5 Comments 8 October 2018

Intruders in Chetwood

As the first quest of the new Angmar Awakened cycle, this was the first time for many players to come into contact with encounter side-quests. This quest was perfect for those, as there is just 1 main quest stage that has to be defeated, but the enemy is giving you side quests that hurt you … Continue reading Intruders in Chetwood →

durinsfather Angmar Awakened 1 Comment 25 August 20188 July 2019

The Nîn-in-Eilph

This quest is in my eyes the most frustrating of the cycle, and many players tend to agree with that. Even much so, that just mentioning Nin sends shivers down the spines of many players who have been stuck in this marsh for 12 turns, only to be eaten by the boss shortly after. This … Continue reading The Nîn-in-Eilph →

durinsfather Ringmaker 6 Comments 9 August 2018

The Three Trials

After you have been captured by the Dunlendings during the events of the Dunland Trap, you must now recover an ancient artefact for the Boar Clan chief in order for him to let you go. But getting the artefact won't be easy, you need to gather 3 keys, each guarded by a deadly spirit. This … Continue reading The Three Trials →

mortendall88 Ringmaker 6 Comments 2 August 20183 July 2019

The Antlered Crown

To end the narrative of this cycle, you are faced with deciding the civil war between three clans in Dunland. This will secure safe passage to Isengard and will form a lasting alliance between the clans and Saruman. What could possibly go wrong? The scenario doubles down on the time keyword from this cycle, now … Continue reading The Antlered Crown →

durinsfather Ringmaker 2 Comments 23 July 201811 November 2018

Journey in the Dark

After escaping from the Watcher in the Water your fellowship finds itself in darkness of Khazad-Dûm. They soon become aware that the Dwarven colony has suffered some sinister fate and got beset by the goblins of Moria. But there is a greater danger in these halls. A Balrog is lurking in the shadows, waiting for … Continue reading Journey in the Dark →

brinxian Lord of the Rings Saga 7 Comments 18 July 201825 November 2018

The Dunland Trap

Following the exhausting capture of Mugash for Saruman, the White Wizard has another task for the heroes: Go to the city of Tharbad and meet the dwarf Nalir. For this dwarf claims to have found an ancient Elven secret, something thought lost to the ages... For through the knowledge of the previous ages, the White … Continue reading The Dunland Trap →

mortendall88 Ringmaker 5 Comments 3 July 20183 July 2018

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This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games. The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 – 2018 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

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Authors of the Palantir

  • Beorn
    • Nightmare Conflict at the Carrock
  • brinxian
    • Helm’s Deep
    • The Uruk-Hai
  • Card Talk: An LOTR LCG Podcast
    • Flies and Spiders
  • dragoncymru
    • Middle Earth Tour: Dwarrowdelf
    • Middle Earth Tour: Shadows of Mirkwood
  • durinsfather
    • Under the Ash Mountains
    • Month in Review: January 2021
  • josephforster86
    • Flight from Moria
    • Conflict at the Carrock
  • Matt Duckworth
    • The City of Corsairs
    • The Wastes of Eriador
  • mortendall88
    • The Temple of Doom
    • Fire in the Night
  • Noah Baker
    • Is Nightmare Mode worth the Nightmares?
    • A Beginners Guide to The Haradrim Cycle
  • Onidsen
    • Raid on the Grey Havens
  • Palantir Record Keeper
    • The Ruins of Belegost
    • The Stone of Erech
  • rokafuchs
    • Deckbuilding: The Fortress of Nurn
    • Deckbuilding: Deadmen’s Dike
  • silblade222
    • Encounter Set Review: Escape from Dol Guldur
    • Dwarrowdelf cycle conclusion
  • RedSpiderr
    • Three Player Quests
    • Two Player Quests
  • thepurplwizard
    • Fog on the Barrow Downs
  • veggiegollum
    • Nightmare The Treachery of Rhudaur
    • Danger in Dorwinion

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