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Vision Of The Palantir

In depth analysis of quests and strategy guides for LOTR LCG

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Category: Angmar Awakened

Escape from Mount Gram

Every once in a while, the developers through the normal way of playing out the window and provide the community with an absurd quest. That is the case with this gem of a quest. Escape from Mount Gram is unique, as it not only puts the players at a very lonely starting position but also … Continue reading Escape from Mount Gram →

durinsfather Angmar Awakened 4 Comments 7 December 201813 July 2020

The Treachery of Rhudaur

Of the three splinter factions of the Kingdom of Arnor, Rhudaur was the first to fall to the Witch-King during his conquest of the north. This quests deals with the aftermath of that war many hundreds of years ago. The quest also goes in a bit deeper on the lineage of the Dunedain you have … Continue reading The Treachery of Rhudaur →

durinsfather Angmar Awakened 6 Comments 18 November 2018

The Dread Realm

After you have beaten Thaurdir during the siege of Carn Dûm, you infiltrate the fortress to rescue your friend. But the ancient crypts of Angmar are a maze of tombs and altars, and home to many tortured spirits that would love to make another tomb for your heroes. The Dread Realm concludes the Angmar Awakened … Continue reading The Dread Realm →

durinsfather Angmar Awakened 7 Comments 11 November 2018

Across the Ettenmoors

In the Q&A of March this year, I got asked what my favourite quest was, I answered that for the Angmar Awakened cycle, it was Intruders in Chetwood. I stand corrected: this, this is my favourite quest of the cycle. Across the Ettenmoors brings giant (literally and figuratively) enemies and doubles down on the side-quests … Continue reading Across the Ettenmoors →

durinsfather Angmar Awakened 7 Comments 27 October 2018

The Wastes of Eriador

The Wastes of Eriador kicks off the Angmar Awakened cycle with a pretty long, challenging, and aggressive scenario. The story so far is that your heroes have aided a Dunedain by the name of Iarion to help ambush a war party of orcs headed for Bree-land. Upon successful ambush and pursuit of survivors into the … Continue reading The Wastes of Eriador →

Matt Duckworth Angmar Awakened 8 Comments 22 October 201823 October 2018

Deadmen’s Dike

The final quest of the Deluxe box takes place in the ruins of Fornost, where the Rangers are taken by surprise by a hoard of Undead. This quest is unique as players can now also be eliminated when their deck runs out of cards. To make this a real threat, the encounter deck focuses on … Continue reading Deadmen’s Dike →

durinsfather Angmar Awakened 5 Comments 8 October 2018

The Weather Hills

With the attack on Bree-land prevented, the heroes discover to their horror that some villagers have been kidnapped by the orcs. The orcs are tracked North into the Weather Hills. As the heroes enter the hills, the weather begins to turn unusually cold... The Weather Hills is the second quest in the Lost Realm deluxe … Continue reading The Weather Hills →

mortendall88 Angmar Awakened 8 Comments 20 September 20185 March 2021

Intruders in Chetwood

As the first quest of the new Angmar Awakened cycle, this was the first time for many players to come into contact with encounter side-quests. This quest was perfect for those, as there is just 1 main quest stage that has to be defeated, but the enemy is giving you side quests that hurt you … Continue reading Intruders in Chetwood →

durinsfather Angmar Awakened 1 Comment 25 August 20188 July 2019

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This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games. The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 – 2018 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

I do not own any of the art featured on this site. Please support the original artists who are making such excellent artwork for this game.

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Community difficulties are courtesy of the LOTR Quest companion: http://lotr-lcg-quest-companion.gamersdungeon.net/

Authors of the Palantir

  • Beorn
    • Nightmare Conflict at the Carrock
  • brinxian
    • Helm’s Deep
    • The Uruk-Hai
  • Card Talk: An LOTR LCG Podcast
    • Flies and Spiders
  • dragoncymru
    • Road to Rivendell: There and Back Again
    • The Redhorn Gate: There and Back Again
  • durinsfather
    • Month in Review: January 2023
    • Enemy Archetypes
  • beleg489
    • Beleg’s Storage
    • Keywords
  • josephforster86
    • Flight from Moria
    • Conflict at the Carrock
  • Matt Duckworth
    • The City of Corsairs
    • The Wastes of Eriador
  • mortendall88
    • Journey to the Cross-roads
    • The Passage of the Marshes
  • Noah Baker
    • Is Nightmare Mode worth the Nightmares?
    • A Beginners Guide to The Haradrim Cycle
  • Onidsen
    • Raid on the Grey Havens
  • Palantir Record Keeper
    • Nightmare Assault on Osgiliath
    • The Massing at Osgiliath
  • rokafuchs
    • Deckbuilding: Across the Ettenmoors
    • Deckbuilding: Escape from Mount Gram
  • silblade222
    • Encounter Set Review: A Journey to Rhosgobel
    • Encounter Set Review: Conflict at the Carrock
  • RedSpiderr
    • Ten Decks for New Players
    • Four Player Quests
  • thepurplwizard
    • Fire in the Night epic multiplayer adaptation
    • Helm’s Deep epic multiplayer adaptation
  • veggiegollum
    • Nightmare The Thing in the Depths
    • The Siege of Annúminas

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