Arwen wishes to visit her father Elrond, and Celeborn has bid the heroes to escort her over the Misty Mountains and safely to Rivendell. But the season grows late, and a sudden chill has descended on the three peaks that guard the Redhorn pass. Ready for hard climbing and severe frost in the middle of … Continue reading Player card review: The Redhorn Gate
Category: Dwarrowdelf
Player card review: Khazad-Dum
We leave behind the deep and dangerous forests of Mirkwood and handed over the unpredictable Gollum to King Thranduil. Now the whole new adventures await us, far away from Mirkwood forests. The White Council sends us to the Mines of Moria, to find Balin, who establishes there a colony of Dwarves. However, since that time nobody … Continue reading Player card review: Khazad-Dum
Flight from Moria: There and Back Again
“Fly! This is a foe beyond any of you!” Welcome to my article detailing the last quest from the ‘Khazad-dum’ Deluxe expansion as our heroes try to escape from the Mines of Moria. This was another really easy preparation as I didn’t change many cards from my previous deck, kept the same heroes, the same … Continue reading Flight from Moria: There and Back Again
The Seventh Level: There and Back Again
“Here lies Balin, son of Fundin. Lord of Moria.” My latest article continues my adventures in the dark, twisting passages of Moria as I search for signs of Balin – although, of course, we all know his unfortunate fate from reading ‘Fellowship of the Ring’... The Encounter deck uses lots of new cards that are … Continue reading The Seventh Level: There and Back Again
Shadow and Flame
This cycle goes out with a bang as you are faced with your toughest opponent yet: The Balrog of Moria, Durin's Bane. This absolute beast of an enemy will be the centre point of this scenario. This scenario features many treacheries that will boost Durin's Bane to absolutely crazy stats, making the task of killing … Continue reading Shadow and Flame
Foundations of Stone
This is a quest that is still very popular with veteran players. It is also a nice quest to play with some newer players who have at least some practice before playing this quest. Foundations of Stone is one of the most enjoyable quests to me because of a clear split between the early and … Continue reading Foundations of Stone
The Watcher in the Water
This quest was made even before the Saga expansions were announced, so in order to relive the movies a little, the developers gave us this quest where you will battle the Tentacles from the Watcher in the Water. This enemy will make its return during the Saga scenario's in The Ring Goes South, as the … Continue reading The Watcher in the Water
The Long Dark
Every cycle has a less enjoyable scenario, and it usually is the fourth one. Emyn Muil, Long Dark, Assault on Osgiliath, and Nin-in-Eilph aren't really the highlights of their cycles. Thankfully the trend gets broken during the Angmar Awakened cycle. This scenario again focusses on finding your way through Moria. The Dwarves and Goblins have … Continue reading The Long Dark
Road to Rivendell
Let's just start off with why everyone remembers this quest: Sleeping Sentry. It is widely regarded to be the worst treachery in the game for at least the first 4/5 cycles. But besides this treachery, Road to Rivendell brings a new mechanic to the table: Ambush. The quest will certainly be memorable to everyone who … Continue reading Road to Rivendell
The Redhorn Gate
Our first Snow mission takes us the same path as the Fellowship as we tackle the Misty Mountains, only this time we go the opposite direction. This quest is notorious for killing a lot of allies simply because they don't have enough willpower. We have seen the return of needing a lot of willpower on … Continue reading The Redhorn Gate









