After a bit of break from the blog, I have returned to release some more articles. Today, I posed myself the challenge to get through a Nightmare quest analysis as quickly as possible. And wouldn't you know it: a perfectly forgettable quest presents itself to us, this time in Nightmare form. Many people often praise … Continue reading Nightmare The Long Dark
Category: Nightmare
Nightmare The Watcher in the Water
The fight against the Watcher in the Water is one of the more iconic battle scenes in the Fellowship of the Ring. It's a fight against something completely different than the players have faced before when playing in progression mode. For the Nightmare version, the players are probably a little bit better prepared against the … Continue reading Nightmare The Watcher in the Water
Nightmare Road to Rivendell
When opening this pack, you might be surprised to see no extra copies of Sleeping Sentry in this pack. Still, this more difficult version of the infamous Road to Rivendell quest will be quite the challenge for everyone. The focus this time is more aimed towards the Ambush keyword, and the quest throws a replacement … Continue reading Nightmare Road to Rivendell
Nightmare A Storm on Cobas Haven
This article was written by Bobbymcbobface Naโasiyah: โThis is either madness... or brilliance.โ Prince Imrahil: โIt's remarkable how often those two traits coincide.โ Pirates of the Belegaer: The Curse of the Stormcaller There are a select few scenarios where it feels thematically satisfying to amass an army of heroes and allies to go up against … Continue reading Nightmare A Storm on Cobas Haven
Nightmare The Seventh Level
The Seventh Level is one of my testing quests (I test a lot against Dwarrowdelf in general) and particularly for my combat decks. The classic Seventh Level has always been a quest that pushes out a ton of enemies. It requires you to do well against them, while also making enough progress to get through … Continue reading Nightmare The Seventh Level
Nightmare The Treachery of Rhudaur
After a "short" break (I planned to have this article ready on Halloween 2020), we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur
Nightmare Into the Pit
Classic Into the Pit is one of my favorite testing quests for new decks. It combines having to explore some locations in the first stage with a combat-focused second stage, so your deck has to do well at both. On top of that, the encounter deck has a large selection of horrible cards, ranging from … Continue reading Nightmare Into the Pit
Nightmare The Dread Realm
This is the conclusion of the Angmar Awakened cycle and a strangely controversial quest. It has been one of my favorites ever since I first played it, as it was thematic, interesting in its mechanics, and already pretty challenging. The Nightmare version, as always, makes it even more thematic and bumps up this quest's difficulty … Continue reading Nightmare The Dread Realm
Nightmare Across the Ettenmoors
Across the Ettenmoors used to be a quite enjoyable quest when it was released. It used fairly interesting mechanics and had a pretty distinctive feel to it, but it was quite a bit too easy. The nightmare deck changes that, and by how much I'll explain in this article. Nightmare Across the Ettenmoors Found in: … Continue reading Nightmare Across the Ettenmoors
Nightmare Conflict at the Carrock
Fog is not unusual in Wilderland, particularly at this time of year. All the same, there is something ominous about the wall of grey which has crept in overnight. It blankets the Anduin from all sides, stretching almost to the eaves of Mirkwood. A sniff of the air brings nervous anticipation. This is no ordinary … Continue reading Nightmare Conflict at the Carrock









