The eye of Our lord Sauron sees everything. He knows about everything that happens in Middle-earth, no matter how far from Mordor, because His omnipresent servants and dark magic provide to Our lord all information about Our enemies. Hide, Players, and hope you won't get into Our way. For Sauron! Summary review EnemiesLocationsTreacheriesShadow effectsOverall evaluationYOUR … Continue reading Encounter Set Review: Sauron’s Reach
Category: Shadows of Mirkwood
Encounter Set Review: Journey Along the Anduin
The journey along the river Anduin might some Players understand as a peaceful walk. On the banks of the Anduin, it doesn't seem that anything should go wrong. But as time is going on, Players are gradually realizing that their progress through the game is somehow slowed. Enemies, locations and treacheries - everything cooperates in order to disgust Player's trip … Continue reading Encounter Set Review: Journey Along the Anduin
Nightmare A Journey to Rhosgobel
The community doesn't really like A Journey to Rhosgobel, and I tend to agree. While the community and I have our differences at times (The Hills of Emyn Muil is a decent testing quest, fite me), we both agree that A Journey to Rhosgobel wasn't the best scenario in the first cycle. The mechanics of … Continue reading Nightmare A Journey to Rhosgobel
Encounter Set Review: Spiders of the Mirkwood
Webs, hanging ominously from the old trees, indicate something about the treacherous inhabitants of Mirkwood forests. Many small, hungry eyes eagerly watch the walking characters, which are nervously looking around. Each step causes the shudder of webs, which more and more attract the attention of Mirkwood's inhabitants. Which step will be the last one, after … Continue reading Encounter Set Review: Spiders of the Mirkwood
Nightmare Escape from Dol Guldur
Out of all the quests ever in this game, Escape from Dol Guldur has got to be one of the hardest. The quest is way too difficult for new players that just picked up their Core Set, and even players with complete card pools would rather play something like Nin-in-Eilph over Escape from Dol Guldur. … Continue reading Nightmare Escape from Dol Guldur
Nightmare Return to Mirkwood
At the end of the first cycle, solo players were challenged like they had previously been during Escape from Dol Guldur. The final AP of the cycle gave them a quest that was very difficult to beat in true solo, but got easier with more players, as they got to share Gollum between players, reducing … Continue reading Nightmare Return to Mirkwood
Encounter Set Review: Passage Through Mirkwood
Flies and spiders… that's the name of the very stage of Passage Through Mirkwood scenario… and it quite fits one of the first Encounter set, which We would call as "practice". Of course, the Player doesn't play with each encounter set separately - each scenario consists of more encounter sets. But Passage Through Mirkwood set doesn't exert any pressure … Continue reading Encounter Set Review: Passage Through Mirkwood
Nightmare The Dead Marshes
It has been a while since the latest overview of a Nightmare scenario, but since I picked up the entire first cycle in Nightmare mode, I thought I might as well try and bring you all another one of these. The Dead Marshes has been a quest that is easy to forget for most players, … Continue reading Nightmare The Dead Marshes
Shadows of Mirkwood cycle conclusion
We have finally reached the last adventure pack and now we can review Shadows of Mirkwood cycle as a whole. The Core set introduces all spheres, their strengths and weaknesses, champions and weaklings. Many of player cards serve well even nowadays, while others you forget during the first read. I say that without Core set you would … Continue reading Shadows of Mirkwood cycle conclusion
Player card review: Return to Mirkwood
After cornering and capturing Gollum in The Dead Marshes, the heroes must now escort the creature north, through Mirkwood forest, so that he can be held and interrogated at King Thranduil’s palace. The journey will not be easy, however: Mirkwood is always a dangerous place, the Dark Lord’s forces are eager to take Gollum for … Continue reading Player card review: Return to Mirkwood









