Nightmare A Journey to Rhosgobel

The community doesn’t really like A Journey to Rhosgobel, and I tend to agree. While the community and I have our differences at times (The Hills of Emyn Muil is a decent testing quest, fite me), we both agree that A Journey to Rhosgobel wasn’t the best scenario in the first cycle. The mechanics of the quest made solo games really difficult, and it forced players to play some specific cards (Eagles and Healing) in order to ever stand a chance. If you were unable to go through the entire encounter deck on your playthrough, you might not find enough copies of Athelas, and it would be even worse if a copy got discarded as a shadow effect, which meant that players should also run Shadow of the Past in order to retrieve the objectives. But a few years passed, and the developers got a chance to redesign this quest and make it even more difficult. We will look and see how they did as we cover this Nightmare scenario. This ties in nicely with the Land of Sorrow expansion that should be released soon, as Wilyador makes a return in ally form, where we first encountered him during the normal version of this quest those many years ago.

Nightmare A Journey to Rhosgobel

  • Found in: A Journey to Rhosgobel Nightmare expansion deck
  • Size: 19 with 1 extra rules card for setup
  • Quest cards: 3, remain unchanged from normal version
  • Increase in difficulty?: Yes, the quest features a lot more damage on Wilyador, meaning you have less time to deal with the many threat heading your way. These cards are a lot tougher than the cards in the normal version, so you have to bring stronger decks more tailored to this scenario to stand a chance.
  • Fixed loopholes?: Not so much a loophole, but the quest is fixed a little better where Athelas objectives that enter the discard pile are instead shuffled back into the encounter deck, helping players to find the objectives with a little more consistency.
  • New mechanics introduced: None, just more direct damage and nasty enemies for you to deal with.
  • Play this scenario if: You want to test your Eagle deck, you have a Lore deck with plenty of healing, you want a punishing quest that requires that you move quickly through the scenario.
  • Can I run side-quests in this scenario?: Again, I wouldn’t recommend it. The scenario forces you to complete the quest quickly before Wilyador takes too much damage, so you won’t have enough time to defeat a lot of side-quests. Then again, advancing stage 2 too quickly will result in you not having enough healing to heal Wilyador completely. If you find that you need more time to complete the scenario, then side-quests are a good idea. I will recommend Scout Ahead for this quest, as it allows you to look deep into the encounter deck and move any Athelas objectives further forward, so you encounter them quickly.
  • What to look out for: Not finding enough Athelas objectives, Wilyador dying before you can finish the quest, a lot of direct damage, inability to heal, only Eagle characters able to attack or defend against attacks.

New Rules

The new rules card is added to the staging area before setup and will instruct the players with new rules that they have to take into account for this scenario. There are a few things worth to note on this card. The first is the new setup portion of the quest, which I will get to under the New Setup chapter of this article. The second thing is that there is a new Forced effect that gives the first Creature enemy revealed during the quest phase surge. This is quite important and needs to be remembered by the players. Every time a new Creature enemy is revealed, it will surge into a new encounter card. That makes this quest quite unfair towards the players, as you will often reveal at least 1 Creature enemy during a round in higher player counts. Do note that this will not trigger on all enemies in the encounter deck, as there are a couple of non-Creature enemies in this encounter deck. But between the insects, spiders, birds, and bats in the encounter deck, you will often have a surging card revealed during staging. This can stack with other cards that surge, leading into a surge-train where you end up revealing a lot more encounter cards than you are used to. A way to get around this surging effect in low player counts would be to scry the encounter deck and make sure that you will not be revealing a Creature enemy this round. Since you only have to give the Creature enemy surge when it is revealed, another option would be to use Wait No Longer, where you draw the enemy out, so that it at least won’t surge. You also get to reveal fewer cards with this event, which is nice during Nightmare quests.

However, the benefit of adding this surge is that you go through the encounter deck a lot faster, allowing you to see more Athelas objectives. So it is a double-edged sword, but if you can somehow control the rate at which the cards come off of the encounter deck, and can mill a little for objectives, then it shouldn’t be difficult to come across your first few copies. If you need more copies, then using Guarded cards can be a good way to mill the encounter deck further.

The final new rule for the scenario in Nightmare mode is beneficial for the players. Whenever an Athelas objective is placed in the discard pile, you instead shuffle it back into the encounter deck. This fixes the problem that you might see in a normal run of this scenario, where you could discard Athelas objectives as shadow cards and then lose out on the objective alltogether. This fixes that, as it shuffles the objective back into the deck, allowing you to have another chance at getting the objective without having to resort to Shadow of the Past. This also makes milling the encounter deck with Guarded (X) player cards a more reliable strategy, as you no longer run the risk of discarding objectives. When using these Guarded (X) objectives, you can quickly go through this thick encounter deck discarding until you hit an enemy or a location, potentially getting rid of some nasty direct damage treacheries.

New Setup

The new setup is on the rules card that gets added to the table for this quest, and instructs the players to simply find one copy of Goblin Eagle-hunter and add it to the staging area. The encounter deck is then shuffled. The addition of this enemy will put some more early pressure on Wilyador, as the Eagle-hunter will have solid stats to stay alive for a while, and will deal 1 damage to Wilyador at the end of the combat phase. This increase in damage of 50% per round forces the players to either defeat the Eagle-hunter quickly, or bring extra healing in order to counter the Forced ability on this enemy. Since Rhosgobel will likely prevent players from healing at the start of the game, you will be soaking some more damage on Wilyador during the early game because of this new setup. There is no scaling with the number of players though, only 1 copy of this enemy is added in any case. So in a 4 player game, the setup of this quest will be more forgiving than in true solo. You will still have to deal with this enemy who is likely to sit in the staging area for a while. Direct damage will get you somewhere, but the added hitpoints per player is troublesome. A stronger counter to this enemy is to play The Great Hunt with a mono-Lore deck, as that discards this Goblin right away before the end of the combat phase. This event is quite costly though, but will be a way to avoid the 5 attack from this enemy.

Besides adding the Eagle-hunter to the staging area, the rest of the setup remains as normal. You search the encounter deck for Rhosgobel and Wilyador, send Rhosgobel to the staging area, and give Wilyador to the first player as an objective ally.

Cards removed

The following cards are removed from the encounter deck to increase the density of Nightmare cards and to remove any “easy” or unthematic encounter cards from the game for this version. Removing these cards also makes it slightly easier to find the Athelas objectives in the encounter deck.

  • 4x Forest Grove (Easy beneficial location)
  • 1x Exhaustion (Perhaps a little too much direct damage)
  • 2x Swarming Insects (Even more direct damage and a nasty shadow removed)
  • 1x Festering Wounds (EVEN MORE direct damage removed from the encounter deck)
  • 3x Mountains of Mirkwood (Semi-beneficial location)
  • 1x Chieftain Ufthak (non-creature enemy)
  • 2x Dol Guldur Beastmaster (non-creature enemy and could dig the encounter deck for Athelas)
  • 1x Driven by Shadow (Easy treachery)
  • 1x Necromancer’s Reach (No need to have 3 copies of this in an encounter deck that also includes more direct damage dealing effects)
  • 2x Necromancer’s Pass (Easy location)
  • 2x Enchanted Stream (Easy location)

The Quest

With not many new mechanics, no extra quest cards, and not many other differences, the quest mostly plays the same as the Normal version, but with more urgency and tougher enemies. The encounter deck has more focus on damaging Wilyador through effects like the Goblin Eagle-hunter, and tries to punish the players for owning too many Athelas objectives by boosting the stats of locations or making certain shadow effects trigger whenever the players control at least one objective. The name of the game is speed during this scenario, and you will have to work quickly to heal Wilyador when you can, and advance the quest in as few rounds as possible, since the wounded Eagle will take more damage at the end of each round now that the players have these tough Eagle-hunters that sit in the staging area.

Stage 1 has no other effects on its quest cards, but Rhosgobel will sit in the staging area, preventing players to heal. Players are unable to travel here while they are at stage 1, but nothing prevents you from placing progress on the location while it is in the staging area. Players can also use South Away or Thror’s Map to travel here, ignoring the travel condition. Getting Rhosgobel out of the staging area early will allow players to start healing characters, unless you are engaged with a Treetop Bird-eater. Having healing in your opening hand is nice, so that you could start healing Wilyador’s damage as soon as the restrictions are lifted. Lore of Imladris, Waters of Nimrodel, and Ioreth are all excellent cards for this. Do remember that Wilyador can only be healed 5 points of damage per effect, but has no cap on how much damage can be healed. Stage 1 should be cleared as fast as possible, ideally within 2-3 turns. During this time, try your best to get rid of the Goblin eagle-hunters, as those accelerate the damage per round on Wilyador, which is critical to get as low as possible. Using the Great Hunt or Hunting Party on these enemies can get rid of them before they have the chance to deal any more damage to Wilyador.

Advancing to the second stage allows you to damage Wilyador in order to look at the top 3 cards of the encounter deck and reveal one of them. This is a nice way to dig even faster through the encounter deck, but dealing more damage is a pretty big cost. I will advice to do this for true solo only, maybe for 2 players, but in higher player counts, you won’t need this effect. The extra damage is really painful to heal off if you are only relying on Athelas, but if you have hitpoints to spare, then it might be a good idea to use this ability. You can get rid of some nasty cards this way, but will end up adding more cards to the staging area. Advancing this stage has to be done only when you have either fully healed Wilyador (if possible) or when you have gathered enough Athelas plants to heal him up when advancing to stage 3. Note that the Noxious Supplies do not consider Athelas healing, so if you have any of those conditions attached to Wilyador, you should be fine as long as you have enough hitpoints remaining on the Eagle. Note that during stage 2, you will have to remove any effect from the game if they heal Wilyador, including heroes like Elrond and Glorfindel. Stick to events for healing Wilyador, while using characters like Warden of Healing for your other characters. Be careful with placing progress too quickly on this stage, as being engaged with a Treetop Bird-Eater won’t allow you to heal at stage 3, so kill that enemy before advancing, and make sure you have enough healing to keep Wilyador alive until you have enough Athelas to heal him completely.

During the final stage, you have to check if Wilyador is all healed up after healing 5 damage for each Athelas objective that the players own. This bypasses the Noxious Supplies, but can be hindered by the Treetop Bird-Eater engaged with the player controlling Wilyador or having Rhosgobel in the staging area. Clearing those parameters can heal Wilyador, allowing you to win the scenario if the Eagle is fully healed. If he has even 1 damage remaining on him, the players lose the game. Luckily, this quest is easily set up again, so you can try again afterwards. You might have to give it a couple of attempts, as it isn’t an easy NM quest to beat.

The Encounter deck


  • The nightmare encounter deck consists out of a total of 51 cards, which is very thick compared to modern encounter decks. This makes finding the 4 objectives more difficult.
  • The chance of getting a shadow effect on your card is 69% [nice]. Most of these effects deal damage to the defending character, to Wilyador, or to exhausted characters.
  • The average threat per card revealed is just 1.13 threat per card. This ranges from 0 to 4. The average threat revealed per round depends a lot on how many cards are revealed per round however, as the Nightmare version has extra surge thrown into the mix.
  • All 6 new treacheries from the Nightmare set have the surge keyword. This, combined with the extra surge on the first Creature enemy revealed each round, makes sure that you will be revealing a ton of encounter cards each round in multiplayer. Minas Tirith Lampwright and Lanwyn are good cards to bring to this quest.
  • There is no Doomed on any encounter card in the quest. And since the encounter deck doesn’t raise your threat in any other way, you are free to run Doomed effects of your own to take care of things.
  • Immunity
    • While Pitch-dark Thicket is the active location, all characters lose the Ranged keyword
    • While Treetop Bird-eater is engaged with a player, their characters cannot be healed
    • Only Eagle or Ranged characters may attack or defend against the Mirkwood Flock or the Black Forest Bats.
    • While Rhosgobel is in the staging area, Wilyador cannot be healed
    • Wilyador cannot have attachments
    • Wilyador cannot be healed by more than 5 points per single effect

These statistics do not take the first Goblin Eagle-hunter into account, nor does it take Wilyador or Rhosgobel into account. The encounter deck relies a lot on enemies and treacheries, with only 20% of encounter cards being locations. Getting more enemies is favourable though, as that means that you will be getting their shadow cards as well, which allows you to dig deeper into the encounter deck on your search for the Athelas objectives.


The Athelas objective remains unchanged from the Normal scenario. There are 4 copies of this objective to be found in the encounter deck, and it is your best bet for healing Wilyador during the final stage. Each objective will heal Wilyador for 5 damage, which will hopefully heal him up completely so that you win the game. The Nightmare encounter deck of this quest has roughly the same size as the normal version, so your chances of hitting an Athelas objective remain the same. However, with the removal of Forest Grove from the encounter deck, you can no longer find Athelas by exploring the location. This makes it more difficult to find those objectives, as the number of cards that you are looking for is reduced to 4 instead of 8 (assuming that you would travel and explore the Grove right away).

In order to “help” the encounter deck does give every first Creature enemy surge, which allows you to go through the encounter deck faster. This is especially useful in true solo, where finding Athelas was always a problem. The encounter deck now also shuffles discarded copies of Athelas back into the encounter deck, now that you have no way of retrieving them from the discard pile. This helps a lot, especially in higher player counts where there are more shadow cards that could potentially be Athelas.

A last point on the objectives in this quest is that some effects scale with the number of Athelas copies you own. If you own one copy for example, the shadow effect on Dark-wood Grove will cause the enemy to attack again. The same location also grows in size for each Athelas card in play, no matter if you have claimed it or not. My advise to avoid that shadow effect will be to wait with grabbing the Athelas objectives, as there is no punishment for having them in the staging area. Only grab them towards the end of the game, and try to have one player grab as many copies as possible. This protects the players the most from Athelas-related encounter card effects.


Two new enemies are introduced in this expansion, one that deals extra damage to Wilyador, and one that prevents healing of him. Both enemies are very tough to deal with, but take priority over most other enemies in this encounter deck.

  • Goblin Eagle-hunter: I have covered the Eagle-hunter a little bit already, since you start with one of these in the staging area at the beginning of the game. They will want to sit in the staging area, and will be damaging Wilyador for an additional point at the end of the combat phase. With 3 copies of this enemy, the game can be over in a heartbeat if you do not take care of these enemies. The easiest way to do this is to discard them from the staging area with Hunting Party or the Great Hunt, as they are quite tough. You can also engage them, but they hit for 5 and will have a lot of hitpoints and defence that you have to get through to kill them. Luckily, they are not a Creature enemy, so they do not surge when they are revealed, and don’t get the stat buffs from the Labyrinthine Woods. They do get +1 hitpoint per player in the game, which prevents players from using Gandalf to kill them on his own. He is still a good way to deal with these enemies, as the 4 direct damage can be stacked on top of other effects. Using the Westfold Lancer or Goblin-cleaver can take care of this enemy as well, though you will again need to stack effects to make this work. The attack of this enemy is best left to the biggest defender you have, as the Eagle-hunter hits quite hard. I would recommend using Hobbits, but with all the direct damage in this quest, it is difficult to recommend that archetype since they lack hitpoints to survive some treacheries.
  • Treetop Bird-eater: Whenever you reveal this enemy, make sure that if it is the first Creature you have revealed this quest phase, you give it surge. Unlike the Eagle-hunter, the Bird-eater won’t stay in the staging area for very long, as the Forced effect on this spider forces it to engage the player who controls Wilyador, regardless of threat. This is bad, because that player might already have enemies engaged with them, or will have no defenders ready for some reason. The Bird-Eater hits quite hard, with 4 attack, but its biggest attribute is that you cannot heal your characters while the Bird-Eater is engaged with you. This even prevents you from healing Wilyador during the final stage of the quest. The Bird-eater is more of a problem in true solo, since Wilyador never passes to another player, who can heal him before the next encounter phase (assuming there are no other cards preventing you from healing him). You can also use Revealed in Wrath to blank the spider so that you can heal Wilyador for the rest of the phase, but that seems like a poor use of that card unless you have saved up a lot of healing. Killing this enemy will take some effort, as 3 defence and 5 hitpoints make this quite a sturdy spider. But with only 2 copies of this enemy, there is a chance you only see 1 or 0 copies of this card before you end the game.


Gone are the helpful groves that allowed you to find Athelas, these locations are a lot more nasty and will scale with how many Athelas plants you have already found. The locations can also increase the danger that some enemies pose, so it is best to get rid of these locations when you can.

  • Dark-wood Grove: This location grows with the number of Athelas objectives the players control, and gets quite big if you are doing well. For each objective, the Dark-wood Grove grows by +1 threat and +1 quest point, making it difficult to clear. However, there is no punishment for travelling here, so you can get rid of a lot of threat by going here. It will take a while in the late game to clear this location, but there are several options available to clear this location faster. Woodmen’s Path is one of them, giving the location just 1 quest point while it is the active location. This prevents you from getting locked with locations, as you will only need 1 progress to clear this location while it is active. Another strategy is to use Thror’s Key to blank this location, removing its buffs from it. However, even without the buffs, this location is still quite big. So travelling or exploring it in the staging area will be your best bet. Get this location out of the way early, before it grows too big with all the Athelas objectives in play. Note that this Grove also grows in size with any Athelas player cards that the players own. So it will be in your best interest to use those Athelas attachments to heal in order to lower the threat and quest point value of this location.
  • Labyrinthine Woods: The Creature enemies in the Normal version of this quest aren’t that big, so the developers decided to give them some buffs in order to make them more of a threat. For this, they added 3 copies of this location, which gives the Creature enemies +1 threat and +1 attack while it is in the staging area. This will stack with other copies of the same location, so you can end up with Ungoliant’s Spawn hitting like a truck if you are not careful. Clearing these locations will probably be a priority out of all three of the new Nightmare locations. Travelling to them is advised, so that you can get rid of the buffs of one of them at least. Using an Eryn Galen Settler to get rid of more copies would be great, though you can also use Thror’s Key to blank one of the locations, so that they lose their buffs at least. 5 quest points makes them tough to explore in the staging area, so try and travel to them when you can. At least they don’t add much threat to the staging area themselves, and don’t buff Orc enemies either. So getting this early, without many Creatures in play will be nice.
  • Pitch-dark Thicket: Any location that has high threat, 2 quest points, and no immunity always gets my Asfaloth-sense tingling. This Thicket is a pain to reveal during staging, but it won’t do anything other than add its threat to the staging area while it is in the staging area. It is only if the players decide to travel to the Thicket that it becomes a problem. In that case, all characters lose the Ranged keyword, meaning that they cannot help other players kill enemies, and cannot attack certain enemies anymore. I have found that this location isn’t that bad, as it is explored very quickly through player cards like Asfaloth, Evening Star, and even a single Woodland Courier thanks to the Forest trait. Alternatively, you can cancel the threat for a round with Secret Paths or you can explore this location without having to travel to it by using Explorer’s Almanac. All of these effects make the Thicket a low priority to travel to, and quite easy to get rid of. But without those tools, and with several copies of this card in the encounter deck, you can find yourself with a lot of threat in the staging area when you weren’t expecting it.


The Nightmare version of this quest introduces two new Condition attachments that will deal extra damage to characters or prevent healing. It is crucial that you can either cancel these treacheries or can discard the Condition attachments.

  • Shot from the Sky: This nasty treachery is going to increase the damage being dealt to Wilyador unless you are playing an Eagle deck and have other targets for it. When it is revealed, it must attach to an Eagle character. It then counts as a condition attachment with the text “Limit one per character. Attached character loses the Eagle trait, and takes 1 damage each time it readies”. This is obviously meant for Wilyador, as it would cause him to take more damage and prevents him from attacking certain enemies as he is no longer considered an Eagle. However, the treachery is easily avoided if you are playing with other Eagle characters as well. The weaker 1-2 cost Eagles are especially good targets, as they don’t cost that much. They still get to use their abilities or stats, and will take damage when they ready. This will often kill them right away, allowing you to put them underneath a copy of Eagles of the Misty Mountains if you have those in play. Getting this treachery early is a pain, and getting several back to back is a pain as well, as Eagles do need some time to get their stronger allies out. There aren’t a lot of ways to avoid this treachery, as the shadow effect requires you to resolve the When Revealed effect of the treachery. Another strategy to deal with this treachery without cancelling it (that’s not worth it in my opinion) is to let it resolve on Wilyador but you try to keep him ready at all times. The second and third copy of the treachery won’t resolve and will simply surge. Since the encounter discard pile is not going to be shuffled into the encounter deck before you finish the quest, you will safe to discard the condition after you’ve seen the third copy. I advise using Power of Orthanc in multiplayer, as there might be other Condition attachments on the table that you might want to get rid of.
  • Noxious Supplies: The second treachery is another Condition attachment that you will want to get rid of as soon as you can. The treachery will surge first, no matter what happens, but will also attach itself to Wilyador. It will count as a condition attachment at that point that limits how much Wilyador can heal from other effects than Athelas to 1. This means that your Lore of Imladris is only going to heal 1 damage instead of 5. However, this reduction in healing only happens once for each copy of Noxious Supplies, as the treachery is discarded from Wilyador when you heal him for 1. Note that this condition is not limited to 1 on Wilyador, and he can end up with all 3 on him. Each time you heal him, you discard only one copy of the treachery. However, this does not interfere with the healing at the final stage, so if you rush the quest and get enough Athelas on the table, you can still win the game. This only hinders you when you try to heal Wilyador through your own card effects. If you do want to get rid of these conditions, condition removal is a possible strategy. You can also try to heal with weaker healers like the Warden of Healing, but remember that on stage 2, the Warden of Healing will be discarded if that happens. If you clear Rhosgobel in the staging area on stage 1, then you can still heal with the Warden to get rid of some early copies of this card. Another loophole this treachery creates is that the players can use the player card attachment Athelas to heal Wilyador of 5 damage AND discard a Condition attachment from him. This is because the treachery does not specify that the Athelas has to be an objective card, so this totally works. It can also get rid of Noxious Supplies or Shot from the Sky on Wilyador at the same time!

Tips and Tricks

  • All of the advise from the normal version of this quest applies, but the one that I would stress again is tht you will have to bring an Eagle or Creature deck to this quest. Recently, the Creature deck has become a viable deck with Radagast and more Eagle allies, so ti is worth brining such a deck to this quest.
  • Bring healing. I have said this before in the normal version of this quest, but it is critical that you can heal if you have no encounter cards preventing you from healing.
  • Bring Condition removal. There aren’t that many cards that can discard Condition attachments, but brining a Miner of the Iron Hills, Power of Orthanc, or Bulwark of the West can be vital in keeping the condition attachments off of your characters. This will make the scenario a lot easier, as you will be free to heal characters and will have more action advantage. Use the Athelas player card for Wilyador when he has conditions on him, as it will also heal him for 5 damage.
  • With so many treacheries dealing direct damage to your characters, it will be wise to have some cancellation available to you. This can save you from having to heal more damage off of Wilyador or your heroes, and can sometimes save the lives of your allies.
  • Location control, or at least abilities that allow you to place progress on locations in the staging area is going to be important here. There are several locations in the encounter deck that only require 2 progress to clear, which can save you from having to travel to some locations. Asfaloth is a great tool for this quest, especially if you are also bringing Lore Glorfindel for his healing.
  • Keep track of when you are able to heal your characters. There are several effects in the encounter deck that prevent healing on certain characters when conditions are met, so always double-check before healing anyone.
  • Due to uniqueness conflicts, you cannot play the Neutral Wilyador ally from Land of Sorrow.
  • This really is a quest to bring Lanwyn on. Not only is there a lot of surge in the encounter deck, but she can also use her Ranged to make attacks against some specific enemies. Running her gives you some extra action advantage, willpower, and a good attacker.
  • With such a hiogh density of treacheries in the encounter deck, and nasty ones at that, it can be an idea to use Guarded cards to get around having to reveal those treacheries. location specific Guarded cards are a good idea to bring, as the encounter deck doesn’t include many locations, so you have a decent chance of discarding nasty enemies and treacheries. Remember that discarded objectives go back into the encounter deck.
  • With some enemies being too tough to take out early, try to play The Great Hunt or Hunting Party in order to discard enemies from the staging area. Hunting Party might even end up revealing a copy of Athelas, so that really helps.
  • Make sure you kill the Treetop Bird-Eater engaged with the player controlling Wilyador before you advance to stage 3. Otherwise Athelas is unable to heal Wilyador and you will have likely lost the game unless you somehow were able to heal him before the Bird-Eater engaged you.
  • While there are cases where you cannot heal damage off of Wilyador, you can always cancel damage dealt to him. Honour Guard is amazing for this, as it can easily counter the effect of the Eagle-hunter. Getting more copies out will allow you to cancel more damage, keeping you in the game longer. Other cancellation like Vigilant Guard is also an option.


As this is a nightmare scenario, there aren’t that many playthroughs to be found online. I will update this list whenever a new one becomes available.

We are so close to the completion of the first cycle of Nightmare reviews, that I will try and put out NM Conflict at the Carrock within a month’s time. That allows us to wrap up the cycle. From there, I will try and do some NM reviews of other packs that I own, though I only own a handful of others (not counting NM Hobbit Saga). I’ll try and see if I can do some fun ones in the meantime, but might put the Nightmare reviews on ice until I get my hands on the complete Dwarrowdelf NM cycle that I hope to obtain in October. If you would like to write a Nightmare review of a scenario, feel free to reach out. We can always use the extra hands with this project.

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