“A shadow has fallen over the Greenwood. ‘Mirkwood’ now men call it...” Welcome to the third ‘There & Back Again’ article in my progression series for the solo player. This time I’m going to be giving details of the tweaks I’ve used on the Player cards in the Core Set and ‘Shadows of Mirkwood’ cycle … Continue reading Intro to the Mirkwood cycle
Category: Shadows of Mirkwood
Player card review: Hunt for Gollum
At the request of Gandalf, the heroes are searching for Gollum in the Anduin Valley between the Misty Mountains and Mirkwood forest. Rumours have suggested that Gollum is in this area, and the heroes are looking for clues that might put them on the elusive creature's trail. After the tutorial Passage Through Mirkwood, where you … Continue reading Player card review: Hunt for Gollum
Nightmare Hunt for Gollum
For many, Hunt for Gollum was their first Adventure pack, but it left the players a bit disappointed. The quest was very swingy with early cardpool cards and became easy in the later life of the game. To make the quest more interesting, the Nightmare version was released a few years after the regular AP. … Continue reading Nightmare Hunt for Gollum
Nightmare Passage through Mirkwood
Oh yes, it is time to dip our toe into the nightmare scenarios. And what better place to start our misery than the very first (and easiest) scenario in the game: Passage through Mirkwood. The developers used this quest in its Normal mode to introduce players to the game and to have a relatively easy … Continue reading Nightmare Passage through Mirkwood
Return to Mirkwood
This is the concluding scenario of the Shadows of Mirkwood cycle. It is also one that I personally come back to every once in a while. It features a lot of strong enemies, brutal treacheries, and enough quest cards to make you stay in Mirkwood for a very long time. The quest is also very … Continue reading Return to Mirkwood
The Dead Marshes
Ah yes, the first, but definitely not the last time we get a test during our scenario's. This first adventure into the Marshlands just north of Mordor is all about trying to capture Gollum. This quest has the tendency to be either over in a few rounds or dragging on forever as you try and … Continue reading The Dead Marshes
A Journey to Rhosgobel
This quest answers the question what happens to the Eagles when they fly too far East. They get shot down. This quest is one of the more controversial quests in the game, in that it has a very special way to resolve the quest in the final stage. The Quest has you escorting the wounded … Continue reading A Journey to Rhosgobel
The Hills of Emyn Muil
Just writing the title of this article gave me flashbacks. This is a quest that you beat once, and not visit ever again. Although I have to admit that I sometimes take a location control deck up against this quest because I know that I won't face a lot of enemies. This quest is often … Continue reading The Hills of Emyn Muil
Conflict at the Carrock
A huge thank-you to Joseph Forster (bgamerjoe) from the LOTR Deck Test blog for writing the very first guest article. Be sure to check his blog out at https://lotrdecktest.wordpress.com/ where he analyses submitted decks against some scenario's. For his recommendations on Conflict at the Carrock, see the bottom of this page. The first time you … Continue reading Conflict at the Carrock
The Hunt for Gollum
With the Core Set covered, it is now time to dip into the first cycle of adventure packs. This pack was for most of the original players their first purchase and holds some sentimental value because of that. And a good thing too, because this quest can be considered quite a doddle when taking modern … Continue reading The Hunt for Gollum









