In this game, your characters are expected to get a couple of wounds on them as the scenario progresses. In order to prevent your characters from dying to these wounds, you can heal them. From the early days of the Core Set, there have been many cards that allow players to discard damage tokens on … Continue reading Staples: Healing
Deadmen’s Dike
The final quest of the Deluxe box takes place in the ruins of Fornost, where the Rangers are taken by surprise by a hoard of Undead. This quest is unique as players can now also be eliminated when their deck runs out of cards. To make this a real threat, the encounter deck focuses on … Continue reading Deadmen’s Dike
Ranger
Not all traits in the game depict what race a character is, or to what faction he/she belongs. There are a couple that also denotes what the occupation of the character is. Four of these occupational traits have been widely expanded upon and have been linked with a certain sphere. This began in the Dream-chaser … Continue reading Ranger
Month in Review: September 2018
Can't believe another month has gone by so fast again. The blog is already 9 months old and I'm still in cycle 5. At least the news out of FFG has been slow, so I should be catching up to recent content within a year. This month has been a bit of an organized mess, … Continue reading Month in Review: September 2018
Monthly Poll: September 2018
With the blog dipping its toe into the Angmar Awakened cycle this month, I wanted to know which of 9 quests rank among the favourites for the community. The cycle introduced the concept of side-quests, and several scenarios play around this. With only 9 options to choose from, I decided to give everyone 2 votes, … Continue reading Monthly Poll: September 2018
Nightmare Hunt for Gollum
For many, Hunt for Gollum was their first Adventure pack, but it left the players a bit disappointed. The quest was very swingy with early cardpool cards and became easy in the later life of the game. To make the quest more interesting, the Nightmare version was released a few years after the regular AP. … Continue reading Nightmare Hunt for Gollum
Storage Solutions II
Like I said in the previous Storage Solutions article, storage solutions tend to evolve. Players start with just a small collection of boxes and cards, but as time goes on (and more money is poured into this hobby) you will need more advanced storage solutions. With me moving house last month, I got a perfect … Continue reading Storage Solutions II
The Weather Hills
With the attack on Bree-land prevented, the heroes discover to their horror that some villagers have been kidnapped by the orcs. The orcs are tracked North into the Weather Hills. As the heroes enter the hills, the weather begins to turn unusually cold... The Weather Hills is the second quest in the Lost Realm deluxe … Continue reading The Weather Hills
Dúnedain
The Dúnedain are an interesting trait, as they are a combat focused faction with a lot of cards being released in the Angmar Awakened cycle and later. In the few cycles since the first hint of an archetype, the Dúnedain trait has become one of the more aggressive playstyles, that feel refreshing to a lot … Continue reading Dúnedain
The Uruk-Hai
After Frodo has left the Fellowship there still is no rest for your brave heroes. Some of your companions have been captured by the dangerous Orcs of the White Hand and are being dragged towards their almost certain doom in Isengard. Despite their weariness, the adventurers of your Fellowship have to take on the pursuit … Continue reading The Uruk-Hai









