As the first quest of the new Angmar Awakened cycle, this was the first time for many players to come into contact with encounter side-quests. This quest was perfect for those, as there is just 1 main quest stage that has to be defeated, but the enemy is giving you side quests that hurt you … Continue reading Intruders in Chetwood
Nightmare Passage through Mirkwood
Oh yes, it is time to dip our toe into the nightmare scenarios. And what better place to start our misery than the very first (and easiest) scenario in the game: Passage through Mirkwood. The developers used this quest in its Normal mode to introduce players to the game and to have a relatively easy … Continue reading Nightmare Passage through Mirkwood
First Impressions: The Withered Heath
When this Adventure Pack at Gen Con 2018, we were all super hyped about getting it somewhere in August. For some strange reason, it appears that the pack is available in the Netherlands already, as I received the pack a week early last Thursday. So, here are my thoughts about the player cards and the … Continue reading First Impressions: The Withered Heath
The Nîn-in-Eilph
This quest is in my eyes the most frustrating of the cycle, and many players tend to agree with that. Even much so, that just mentioning Nin sends shivers down the spines of many players who have been stuck in this marsh for 12 turns, only to be eaten by the boss shortly after. This … Continue reading The Nîn-in-Eilph
Is Nightmare Mode worth the Nightmares?
Nightmare Mode is a fun, more challenging, and thematic mode. Just kidding, it is near impossible! Some of the decks like Passage Through Mirkwood fit that description, but others simply make me wonder why someone would invent this. I only have four nightmare decks and am already on the fence about picking up more, but … Continue reading Is Nightmare Mode worth the Nightmares?
The Three Trials
After you have been captured by the Dunlendings during the events of the Dunland Trap, you must now recover an ancient artefact for the Boar Clan chief in order for him to let you go. But getting the artefact won't be easy, you need to gather 3 keys, each guarded by a deadly spirit. This … Continue reading The Three Trials
Month in Review: July 2018
I don't know about you guys, but July has been a very warm month for me. But despite the high temperatures and little rain, I managed to continue the blog this month and had some interesting articles released. Let's review this month and see what August has in store for the blog and the game! … Continue reading Month in Review: July 2018
Traps
I thought it was high time to write an article on my favorite archetype in Lord of the Rings the Card Game… trap decks. Traps have actually been around since the beginning of the game with the Forest Snare of the core set, which was probably the most reliable answer to the Hill Trolls of … Continue reading Traps
Monthly Poll: July 2018
It has been another month since I posted the poll on what archetype the community likes to play with most. Since there were so many options, I allowed everyone to give their top 3, just to even the playing field a little. Let's find out whether an old archetype is still popular or if the … Continue reading Monthly Poll: July 2018
The Antlered Crown
To end the narrative of this cycle, you are faced with deciding the civil war between three clans in Dunland. This will secure safe passage to Isengard and will form a lasting alliance between the clans and Saruman. What could possibly go wrong? The scenario doubles down on the time keyword from this cycle, now … Continue reading The Antlered Crown









