This is a quest that is still very popular with veteran players. It is also a nice quest to play with some newer players who have at least some practice before playing this quest. Foundations of Stone is one of the most enjoyable quests to me because of a clear split between the early and … Continue reading Foundations of Stone
The Watcher in the Water
This quest was made even before the Saga expansions were announced, so in order to relive the movies a little, the developers gave us this quest where you will battle the Tentacles from the Watcher in the Water. This enemy will make its return during the Saga scenario's in The Ring Goes South, as the … Continue reading The Watcher in the Water
Craftsmen
While the occupation traits have not seen a lot of synergy yet, we have seen quite a lot of Crafts(wo)men in this game. We even had one in the Core Set. They have been sprinkled between packs but are still awaiting a synergy. The craftsmen might prove useful during the upcoming cycle since it will … Continue reading Craftsmen
The Long Dark
Every cycle has a less enjoyable scenario, and it usually is the fourth one. Emyn Muil, Long Dark, Assault on Osgiliath, and Nin-in-Eilph aren't really the highlights of their cycles. Thankfully the trend gets broken during the Angmar Awakened cycle. This scenario again focusses on finding your way through Moria. The Dwarves and Goblins have … Continue reading The Long Dark
Month in review and Q&A announcement
Greetings all, This blog has been around for slightly over a month now, and the support has been massive. Not only have people from the community taken it upon themselves to write a couple of articles, but I am proud to say that the blog has been seen over 3000 times by people from 40 … Continue reading Month in review and Q&A announcement
Road to Rivendell
Let's just start off with why everyone remembers this quest: Sleeping Sentry. It is widely regarded to be the worst treachery in the game for at least the first 4/5 cycles. But besides this treachery, Road to Rivendell brings a new mechanic to the table: Ambush. The quest will certainly be memorable to everyone who … Continue reading Road to Rivendell
Silvan
The second time we cover an Elven trait, this time it is the tree-dwelling, lesser elves that have not seen the light of the trees: The Silvans. This trait was properly fleshed out during the Ringmaker cycle where they established themselves as the trait that bounces allies from your hand and into play. This gave … Continue reading Silvan
The Redhorn Gate
Our first Snow mission takes us the same path as the Fellowship as we tackle the Misty Mountains, only this time we go the opposite direction. This quest is notorious for killing a lot of allies simply because they don't have enough willpower. We have seen the return of needing a lot of willpower on … Continue reading The Redhorn Gate
Flight from Moria
Flight from Moria is an outrageous quest. It may not be precise, balanced and perfect game design, but it gives you the panicky, rushed, and uncertain feel that seems to perfectly represent the flight from the unknown Shadow and Flame. Unlike The Journey in the Dark and Shadow and Flame which also feature the Balrog, … Continue reading Flight from Moria
Ents
The Shepards of the Forest were not in the game until the fourth cycle. Ever since they have fulfilled a unique roll in the game as strong dependable allies at the cost of slow recruitment. During the latest two APs, the trait has gained another boost with a unique ally and a (not so unique) … Continue reading Ents









