Greetings all, This blog has been around for slightly over a month now, and the support has been massive. Not only have people from the community taken it upon themselves to write a couple of articles, but I am proud to say that the blog has been seen over 3000 times by people from 40 … Continue reading Month in review and Q&A announcement
Road to Rivendell
Let's just start off with why everyone remembers this quest: Sleeping Sentry. It is widely regarded to be the worst treachery in the game for at least the first 4/5 cycles. But besides this treachery, Road to Rivendell brings a new mechanic to the table: Ambush. The quest will certainly be memorable to everyone who … Continue reading Road to Rivendell
Silvan
The second time we cover an Elven trait, this time it is the tree-dwelling, lesser elves that have not seen the light of the trees: The Silvans. This trait was properly fleshed out during the Ringmaker cycle where they established themselves as the trait that bounces allies from your hand and into play. This gave … Continue reading Silvan
The Redhorn Gate
Our first Snow mission takes us the same path as the Fellowship as we tackle the Misty Mountains, only this time we go the opposite direction. This quest is notorious for killing a lot of allies simply because they don't have enough willpower. We have seen the return of needing a lot of willpower on … Continue reading The Redhorn Gate
Flight from Moria
Flight from Moria is an outrageous quest. It may not be precise, balanced and perfect game design, but it gives you the panicky, rushed, and uncertain feel that seems to perfectly represent the flight from the unknown Shadow and Flame. Unlike The Journey in the Dark and Shadow and Flame which also feature the Balrog, … Continue reading Flight from Moria
Ents
The Shepards of the Forest were not in the game until the fourth cycle. Ever since they have fulfilled a unique roll in the game as strong dependable allies at the cost of slow recruitment. During the latest two APs, the trait has gained another boost with a unique ally and a (not so unique) … Continue reading Ents
The Seventh Level
This is another one of those quests that I frequently come back to. I usually play this quest solo with a combat heavy deck. The number of enemies that can be revealed in this scenario is crazy, which makes it the perfect quest to bring Tactics Legolas and other combat-related cards. The Seventh Level is … Continue reading The Seventh Level
Bree
Though it is only a trait found on one character at the moment, the developers may choose to expand upon the Bree trait in the future. As of yet, the only Bree card in the card pool is the innkeeper of the Prancing Pony: Barliman Butterbur. Who are the Breelanders? The humans in Eriador that … Continue reading Bree
Into the Pit
We start off this brand new cycle with one of my personal favourite quests. I often return to this quest to test my new decks against. The quest requires you to handle combat, quest enough to pass locations, even have a solid board state (or resource generation) during the last stage. This quest doesn't have … Continue reading Into the Pit
Return to Mirkwood
This is the concluding scenario of the Shadows of Mirkwood cycle. It is also one that I personally come back to every once in a while. It features a lot of strong enemies, brutal treacheries, and enough quest cards to make you stay in Mirkwood for a very long time. The quest is also very … Continue reading Return to Mirkwood









