Out of all 50 Nightmare packs, I think this is one that you should save for last. Not because it is worth the wait but because it is going to take some time to defeat the quest, and you'll be pretty burned out by the time you achieve that feat. The base scenario is already … Continue reading Nightmare The Blood of Gondor
Tag: Forest
Return to Mirkwood
The final scenario of the Shadows of Mirkwood cycle is where things get a bit crazy. Not only is this the first time players have to traverse 4 quest stages, but they have to do so with Gollum kicking and screaming like a 4-year-old who got told that they can't have all the candy from … Continue reading Return to Mirkwood
A Journey to Rhosgobel
After having been away so long from the blog, you'd expect me to rush in with a nice and easy article discussing some quests that are beloved by the community. You know, the simple stuff. But noooo, SOMEONE (me from 4 months ago) decided that Journey to Rhosgobel should be next! So today, we'll be … Continue reading A Journey to Rhosgobel
Conflict at the Carrock
This quest has a special place on the blog, as it was the very first article ever released that was not written by me. Bgamerjoe took up the challenge when I asked around the community all those years ago and created a pretty solid analysis of the quest. Still, in order to bring this quest … Continue reading Conflict at the Carrock
Nightmare The DrĂșadan Forest
I have made it no secret that this is one of my least favorite quests in the game. It punishes players hard for playing cards, having resources, and also not having resources. In multiplayer, the quest can start with 30 points of Archery at the start of the game, and the switch to Siege questing … Continue reading Nightmare The DrĂșadan Forest
Nightmare Into Ithilien
Into Ithilien has always been a roadblock for players. For those that are playing progression mode, this was the next biggest challenge after Escape from Dol Guldur. The scenario introduced a bunch of new mechanics, a split path to tread down, and the infamous Mumak enemies that would come back here and there during the … Continue reading Nightmare Into Ithilien
Escape from Dol Guldur
Completing our trifecta of Core Set quests, we have Escape from Dol Guldur. This quest comes with a warning from the entire veteran community to new players: Skip this quest and go back to it later when your card pool has expanded. This quest can be brutal with just Core Set decks and still proves … Continue reading Escape from Dol Guldur
Passage through Mirkwood
The time has come to start a second version of this article, now that the original series is coming to a close in the 9th cycle. I noticed that over the 2.5 years since I wrote the original PtM article, many things have changed, including the length of my articles. So in order to properly … Continue reading Passage through Mirkwood
Nightmare A Journey to Rhosgobel
The community doesn't really like A Journey to Rhosgobel, and I tend to agree. While the community and I have our differences at times (The Hills of Emyn Muil is a decent testing quest, fite me), we both agree that A Journey to Rhosgobel wasn't the best scenario in the first cycle. The mechanics of … Continue reading Nightmare A Journey to Rhosgobel
Fire in the Night
Few quests were more divisive in the early years of the game than the Battle of Lake-Town. The epic fight against Smaug required a focused deck, and strategy sites like Tales from the Cards provided guides for how to bring the beast down. Battle of Lake-Town represents an earlier design philosophy of the game, where … Continue reading Fire in the Night