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Vision Of The Palantir

In depth analysis of quests and strategy guides for LOTR LCG

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Tag: Healing

Nightmare Across the Ettenmoors

Across the Ettenmoors used to be a quite enjoyable quest when it was released. It used fairly interesting mechanics and had a pretty distinctive feel to it, but it was quite a bit too easy. The nightmare deck changes that, and by how much I'll explain in this article. Nightmare Across the Ettenmoors Found in: … Continue reading Nightmare Across the Ettenmoors →

veggiegollum Angmar Awakened, Nightmare 1 Comment 22 July 202017 August 2020

Nightmare A Journey to Rhosgobel

The community doesn't really like A Journey to Rhosgobel, and I tend to agree. While the community and I have our differences at times (The Hills of Emyn Muil is a decent testing quest, fite me), we both agree that A Journey to Rhosgobel wasn't the best scenario in the first cycle. The mechanics of … Continue reading Nightmare A Journey to Rhosgobel →

durinsfather Nightmare, Shadows of Mirkwood Leave a comment 20 May 202020 May 2020

Across the Ettenmoors

In the Q&A of March this year, I got asked what my favourite quest was, I answered that for the Angmar Awakened cycle, it was Intruders in Chetwood. I stand corrected: this, this is my favourite quest of the cycle. Across the Ettenmoors brings giant (literally and figuratively) enemies and doubles down on the side-quests … Continue reading Across the Ettenmoors →

durinsfather Angmar Awakened 7 Comments 27 October 2018

The Weather Hills

With the attack on Bree-land prevented, the heroes discover to their horror that some villagers have been kidnapped by the orcs. The orcs are tracked North into the Weather Hills. As the heroes enter the hills, the weather begins to turn unusually cold... The Weather Hills is the second quest in the Lost Realm deluxe … Continue reading The Weather Hills →

mortendall88 Angmar Awakened 8 Comments 20 September 20185 March 2021

The Uruk-Hai

After Frodo has left the Fellowship there still is no rest for your brave heroes. Some of your companions have been captured by the dangerous Orcs of the White Hand and are being dragged towards their almost certain doom in Isengard. Despite their weariness, the adventurers of your Fellowship have to take on the pursuit … Continue reading The Uruk-Hai →

brinxian Lord of the Rings Saga 5 Comments 11 September 201811 November 2018

The Dunland Trap

Following the exhausting capture of Mugash for Saruman, the White Wizard has another task for the heroes: Go to the city of Tharbad and meet the dwarf Nalir. For this dwarf claims to have found an ancient Elven secret, something thought lost to the ages... For through the knowledge of the previous ages, the White … Continue reading The Dunland Trap →

mortendall88 Ringmaker 5 Comments 3 July 20183 July 2018

The DrĂşadan Forest

This quest is one of my most hated quests in the game. It requires a very specific build, and even then, you might stall after 3 turns as the new Prowl keyword takes away most of your resources. This quest is also one that can absolutely ruin players by dealing a lot of Archery damage … Continue reading The DrĂşadan Forest →

durinsfather Against the Shadow 12 Comments 25 April 201827 April 2018

Road to Rivendell

Let's just start off with why everyone remembers this quest: Sleeping Sentry. It is widely regarded to be the worst treachery in the game for at least the first 4/5 cycles. But besides this treachery, Road to Rivendell brings a new mechanic to the table: Ambush. The quest will certainly be memorable to everyone who … Continue reading Road to Rivendell →

durinsfather Dwarrowdelf 4 Comments 24 February 201814 July 2018

A Journey to Rhosgobel

This quest answers the question what happens to the Eagles when they fly too far East. They get shot down. This quest is one of the more controversial quests in the game, in that it has a very special way to resolve the quest in the final stage. The Quest has you escorting the wounded … Continue reading A Journey to Rhosgobel →

durinsfather Shadows of Mirkwood 13 Comments 31 January 201822 October 2021

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This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games. The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 – 2018 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

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Authors of the Palantir

  • Beorn
    • Nightmare Conflict at the Carrock
  • brinxian
    • Helm’s Deep
    • The Uruk-Hai
  • Card Talk: An LOTR LCG Podcast
    • Flies and Spiders
  • dragoncymru
    • Road to Rivendell: There and Back Again
    • The Redhorn Gate: There and Back Again
  • durinsfather
    • Staples: Attack Boost
    • Month in Review: May 2023
  • beleg489
    • Beleg’s Storage
    • Keywords
  • josephforster86
    • Flight from Moria
    • Conflict at the Carrock
  • Matt Duckworth
    • The City of Corsairs
    • The Wastes of Eriador
  • mortendall88
    • Shelob’s Lair
    • Journey to the Cross-roads
  • Noah Baker
    • Is Nightmare Mode worth the Nightmares?
    • A Beginners Guide to The Haradrim Cycle
  • Onidsen
    • Raid on the Grey Havens
  • Palantir Record Keeper
    • Nightmare Assault on Osgiliath
    • The Massing at Osgiliath
  • rokafuchs
    • Deckbuilding: Across the Ettenmoors
    • Deckbuilding: Escape from Mount Gram
  • silblade222
    • Encounter Set Review: A Journey to Rhosgobel
    • Encounter Set Review: Conflict at the Carrock
  • RedSpiderr
    • Ten Decks for New Players
    • Four Player Quests
  • thepurplwizard
    • Fire in the Night epic multiplayer adaptation
    • Helm’s Deep epic multiplayer adaptation
  • veggiegollum
    • Nightmare The Thing in the Depths
    • The Siege of AnnĂşminas

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